User manual

F4-BMS 2.0 Technical Manual
FEATURE OVERVIEW
1.1 GRAPHICS ENGINE
New features include: D3D-compliant hardware and software TNL (transform and lighting), Z-
Buffering, DXTn compressed texture support, light scattering, terrain vertex lighting, volumetric
vertex fog, highly detailed 3D cumulus, cirrus, stratus, and overcast clouds, cloud shadows,
heavy cloud transitions, lightning, rain, and an all-new particle system for high quality FX.
NOTE:
Due to fundamental changes in the weather engine, bad weather is undergoing a complete
rewrite and is not yet fully implemented, and has therefore been disabled from the UI.
1.2
PERFORMANCE ENHANCEMENTS
Optimized graphics and sim performance is one of the highlights of F4-BMS 2.0. The infamous
“Falcon stutters“, especially in feature-rich areas, and over the FLOT, are a thing of the past.
Coupled with the offloading of graphical chores from the CPU to the GPU (video card), and SSE
optimizations throughout the executable, Falcon 4 is no longer the performance dog it once was.
NOTE:
One remaining campaign pause (rare 1-2 second stutter) has eluded us so far and is currently
under investigation.
1.3
ARTIFICIAL INTELLIGENCE
Various additions and bug fixes have been introduced, such as more realistic helicopter
operations, improved BVR logic, individual aircraft attack speeds, and the ability to customize Air-
To-Ground attack altitudes.
1.4
AVIONICS
Avionics upgrades and bug fixes constitute a significant portion of this update. Much time and
effort has gone into refining many areas in the avionics department. This includes a massive
Auto-Pilot overhaul, HUD enhancements and weapons employment.
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