User manual

Gears can now have visual compression/extentsion. These specify the limits and are applied as
animations to dof ids 58 thru 65. if you use the TransNode to animate the strut (likely :) set the
transform vector so that it's z value is 1.0.
Ex: if the gear moves up and down, then the vector would be (0, 0, 1) the distance is determined
by the values below:
¿ animGearMaxComp1 0.0
...through
¿ animGearMaxComp8 0.0
¿ animGearMaxExt1 0.0
...through
¿ animGearMaxExt8 0.0
¿ animRefuelAngle 1.0
¿ animRefuelRate .5
¿ sndInt 0 - Intenal Engine Sound, overrides the Engine Noise in F4Browse if > 0.
¿ sndExternalVol -2000 When in the pit, the external sounds are lowered in volume by this
amount. (note -10 = -1db)
¿ fuelGuageMultiplier 10
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