User manual

F4-BMS 2.0 Technical Manual
Secondly, synchronizing physical switch placement to that in the game is quite difficult without the
ability to place the in-game switch position directly. There are potential workarounds for this but
most rely on a known good physical placement of switches to match a known entry state of the
jet. This works but is quite inflexible.
Having discrete commands for each switch a knob placement solves both of these classes of
problem. The notion of left and right (or up and down or increment and decrement) switch
movement is irrelevant when you can place the in game switch to match the motion of the
physical switch precisely. Also, any motion of the switch will directly synchronize the game and
the physical hardware. What’s more the possibility also then exists to make a controller
initialization function that commands the game into the same state as the physical hardware on
entry to the game. The following fragment of EPIC controller EPL code demonstrates this for the
HSI modes knob:
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