Manual

UniWire Manual Supplement 29 Muse Research, Inc.
9 Click the Launch Receptor Remote button to open Receptor’s graphical user interface.
10 Using the channel you selected from the Send Data to menu, assign its Source to UniWire.
11 Assign effect plugins to one or more FX slots (A, B, or C)
12 Play your Cubase sequence and you should hear audio from the desired Cubase channel run through the
Receptor effects chain, just as if the effects were running within the host application.
13 Save the Receptor effects chain as either a Single or a Multi patch, so that it will be recalled automatically
when you open your sequence.
Bouncing to Disk in Cubase
Obviously, there will come a point when you’ll want to bounce your virtual UniWire tracks down to audio les.
This process is nearly identical to any other bounce operation that uses external hardware. Essentially, you must
render all UniWire tracks to disk in realtime. You cannot freeze UniWire tracks nor can you render them in non-
realtime. If you’ve only ever used host-based instruments and effects, you might be confused by this limitation.
But, if you think about it, both freezing and non-realtime rendering are operations that must occur using code
that’s running on the host computer: UniWired instruments, obviously, are being processed by remote hardware
(Receptor), meaning they can only be bounced to disk in realtime.
Here’s a simple example that illustrates how to bounce UniWired tracks to audio in Cubase:
1 For the sake of example, assume your Cubase sequence contains 2 tracks: a MIDI track (using a UniWire
Instrument plugin); and an AUDIO track (using a le stored on your hard drive). You want to bounce the
MIDI (UniWire) track to audio.