System information
3. 
Select the Loop Playback button   if you want to record multiple takes of each event. A new take 
will be created each time the cursor passes through the selection.
4. 
Select the Arm for Record button   on the track that contains the event.
5. 
Click the Record button   on the Transport bar to start recording.
If input monitoring is turned on, the track's original audio is played  until the cursor reaches the 
selected event. When the cursor plays through  the selected event, you'll hear your recording input, 
and the track's  original audio is played again when the cursor moves past the selected  event.
6. 
To stop recording, click  the Record button  again or click the Stop  button   on the Transport  bar. 
The Recorded Files dialog is displayed.
7.  Use the Recorded Files dialog to confirm  the file name and location of your recorded audio. Click 
Delete  or Delete All  if you do not want to save the recorded files, or click Rename  to change the 
file's name.
8.  Click Done to close the Recorded Files dialog.
The last take recorded is set  as the active take for the event. For more information, see "Using Takes 
as Alternate Versions of Events" on page 171.
When performing punch-in  recording, recording occurs underneath the pre- and post-roll. If 
your  subject starts early, for example, you can adjust the event to uncover  the recording. Hold 
Ctrl+Alt while dragging the crossfaded area to slip  the crossfade in either direction. For more 
information, see "Adjusting an Event's Length" on page 158 and "Slipping and Sliding Events" 
on page 164.
Changing the recording device and attributes for recording audio            
The Record  Input button    in a track header chooses the audio input that will be used to record  to a track 
and allows you to configure input monitoring. 
ADDING, MANAGING, AND ARRANGING MEDIA119










