System information
Using Hardware Controllers
Vegas Pro supports several types of hardware devices you can use  to adjust controls in the user interface, 
from a full-featured, professional  control surface to a simple gaming joystick.
A hardware controller lends a tactile element to your editing sessions,  providing a hands-on feel that your 
mouse just can't duplicate.
Using a Control Surface
A control surface is a hardware device that uses knobs, faders, and  buttons to control user interface 
elements that are normally controlled  with a mouse. Using a control surface lends a tactile feel to your 
editing  sessions.
Unlike keyboard shortcuts—which determine the shortcut's behavior based  on the portion of the Vegas Pro   
window that has focus—a control surface's mapped functions work no matter  what part of the application 
has focus.
Connecting your control surface
You can use one Mackie Control Universal (with up to four  Mackie Control Universal Extenders), one 
Frontier TranzPort, one PreSonus   FaderPort, and up to five generic control surfaces with Vegas Pro.  
If you’re using Mackie Control Extenders, you'll need a  multiport MIDI interface with MIDI In/Out ports for 
each device.
Perform the following steps for each device.
1.  Connect the MIDI Out port  on your MIDI interface to the MIDI In port on your control surface.
2.  Connect the MIDI In port on  your MIDI interface to the MIDI Out port on your control surface.
3.  If you're using Mackie Control  Extenders, repeat Steps 1 and 2 for each Mackie Control Extender.
If you're using a USB interface such as the Frontier  TranzPort, just plug in the USB cable.
Configuring Vegas Pro to use your  control surface
Use the MIDI tab in the  Preferences dialog to select the device to which your control surface  is connected.
1.  From the Options menu, choose  Preferences to  display the Preferences dialog.
2.  Enable your MIDI input and  output ports:
a.  Select the MIDI tab in the Preferences  dialog. For more information, see "Preferences - MIDI 
Device Tab" on page 601.
Chapter 30
USING HARDWARE CONTROLLERS529










