System information
Item Description
Pixel format Choose a setting from the drop-down list to  indicate whether you 
want to perform video processing (compositing, scaling,  previewing, 
rendering, and most video plug-ins) using 8-bit or 32-bit,  floating-
point arithmetic.
n  8-bit: Performs video processing using 8-bit arithmetic  and in 
the video (studio RGB, or 16-235) color space.
n  32-bit floating point (video  levels): Performs video 
processing using 32-bit arithmetic  and in the video color 
space.
n  32-bit floating point (full  range): Performs video processing 
using 32-bit arithmetic   and in the full-range color space.
The 32-bit  floating point settings allow greater precision for 
processing  video, but require significantly more processing 
power than working with  8-bit video.
Tips:
n  32-bit  floating point (video levels) is recommended  when 
working with 10-bit YUV input/output or when using 
xvYCC/x.v.Color  media.
n  When using 8-bit input/output, the 32-bit  floating point 
(video levels) setting  can prevent banding from compositing 
that contains fades, feathered edges,  or gradients.
n  Video  plug-ins and media generators that support floating-
point processing are  included in the 32-bit floating point  
folder in the Transitions, Video  FX, Media Generators, 
Compositors,   and Plug-In Manager  windows.
n  If  you're creating a 32-bit project, you can increase 
performance during  editing and playback by using the 8-bit 
setting during editing and switching to 32-bit floating point 
(video levels) before rendering.
Compositing gamma When you choose 32-bit  floating point (full range) from the Pixel  
format drop-down list, you can choose a compositing gamma value.
n  1.000 (Linear): The default setting when you choose 32-bit          
floating point (full range) from the Pixel         format drop-down 
list.
n  2.222 (Video): Processing in 8-bit video is always performed         
using a setting of 2.222.
View transform Choose the reference view transform to use for the project. For more 
information, see "Enabling color management in your Vegas Pro 
project" on page 428.
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