User Manual
routing system also allows you to create send effects, multi-effects, and side-chains. For more
details on  using  effects  in  MASCHINE, refer  to  chapter  ↑14,  Using Effects.  You  will  find  an
exhaustive  description  of  all  internal  effects  included  in  MASCHINE  in  chapter  ↑15,  Effect
Reference.
Event
Events  are  the  individual  drum  hits  or  notes  that  make  up  a  Pattern.  In  the  Pattern  Editor,
events are visually represented by rectangles in the Event area. Depending on the current view
in the Pattern Editor, you can see events for all Sounds slots (Group view) or for the selected
Sound slot only (Keyboard view). Events are described in more detail in chapter ↑11, Working
with Patterns.
Group
A Group contains 16 Sound slots. In addition to the Effect Plug-ins applied to each individual
Sound,  a  Group  can  have  its  own  insert  effect.  These  affect  all  the  Sounds  in  the  Group.  A
Group can also contain any number of Patterns (grouped into banks of 16 Patterns each). Re-
fer to chapter ↑5, Managing Sounds, Groups, and Your Project for more information on Groups.
Ideas View
The Ideas view allows you to experiment with your musical ideas without being tied to a time-
line or arrangement. You can create Patterns for each Group and combine them into a Scene.
Scenes can then be added to Sections in the Song view to create a larger musical structure.
Master
This  is  where  all  audio  signals  from  each  of  the  Groups  and  Sounds  come  together  and  get
mixed. The Master channel can also host any number of insert effects of its own, these effects
are applied to all Groups and the Sounds within them. More information on the Master can be
found in chapter ↑5, Managing Sounds, Groups, and Your Project.
Pattern
A Pattern is a sequence that plays Sounds from a Group. It belongs to that Group and will be
saved together with the Group. In every Scene you can choose for each Group which of its Pat-
terns has  to  be  played.  More  information  on  Patterns  can  be  found  in  chapter  ↑11,  Working
with Patterns.
Basic Concepts
Important Names and Concepts
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