User Manual
3. Press an unlit pad to create an event on that step.
The pad  lights up  to  indicate that  there is  an  event on  that step.  The  new event  is one
step  long.  The  next  time  the  playback  position  reaches  that  step  the  new  event  will  be
played.
4. Press a lit pad to remove that step.
⇨ The pad turns off and the event on that step is deleted.
5. When you are done with the sequence of that Sound, repeat the previous steps to create
sequences for all desired Sounds.
This way it’s easy to quickly put some drums together.
In Step mode events are created with following settings:
▪ The event pitch is set to the Sound’s base key. To understand how to change the base key
of your Sounds, see section ↑5.1.3, Adjusting the Base Key.
▪ The event  velocity is  defined by  how  hard  you  hit the  pads, unless  you have  enabled  the
Fixed Velocity option (see below).
▪ The event length is set to one step (hence, it depends on the current Step Grid settings).
▪ Obviously, the event position is defined by the pad you hit.
Checking Your Sequence (Right Display)
The right display of your controller provides more information on the sequence:
▪ Individual  events/notes  are  represented  by  rectangular  blocks.  These  always  mirror  the
steps currently represented by your pads. In both Group and Keyboard mode, velocities are
indicated by the event transparency: the more transparent the event, the softer the velocity
(in Group mode velocities are additionally indicated under each event in the display).
▪ The playback position in the Pattern is indicated by a playhead travelling from left to right.
▪ The Step Grid is displayed in the background.
To switch the right display and your pads to another part of the sequence, you have two possi-
bilities:
► Press the FOLLOW button or Button 5 (FOLLOW) above the display to enable/disable the
Follow function.
Working with Patterns
Recording Patterns with the Step Sequencer
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