User Manual
2. Mute  Sounds  by  pressing  their  pads,  and  mute  Groups  of  the  current  Group  bank  by
pressing their Group buttons. Press Button 3 and 4 to switch to the previous/next Group
bank, respectively.
In both Solo and Mute modes you will note the following:
▪ On your controller, the unmuted pads and Group buttons are fully lit, while the muted ones
are dim lit (and the empty ones are off).
▪ On the displays, the unmuted Sounds and Groups are highlighted while the muted ones are
not (and the empty ones are… empty).
In both modes the displays provide a few more functions:
▪ ALL ON (Button 5) turns all Sounds on in the selected Group.
▪ NONE (Button 6) turns all Sounds off in the selected Group.
▪ When holding Button 8 (AUDIO) you can see on the pads which Sounds have audio mute
enabled  (see  above):  Sounds  with  audio  mute  enabled  have  fully  lit  pads,  while  Sounds
with only event mute have dim lit pads. This is also indicated on the right display (Sounds
with audio mute are highlighted). While holding Button 8 (AUDIO), press any pad to switch
the audio mute for this Sound on or off.
Enabling/disabling  audio  mute  for  a  Sound  does  not  mute/unmute  it!  It  only  sets  this
Sound to  get  both  its  events  and  its  audio muted when  you  will  mute  it  via  the  usual
way (pressing MUTE + its pad).
Since soloing a Sound mutes all Sounds except one, the MUTE button can then be used
to  “release”  Sounds  that  have  been  muted.  You  can  use  this  technique  to  create  a
breakdown: Solo a given Sound such as a kick drum, then build the track up again by
bringing the muted Sounds back in one at a time while holding the MUTE button.
5.4.2 Choke All Notes
The  Choke  All  Notes  feature  allows  you  to  kill  any  note  or  event  currently  playing  in  your
Project. This affects the audio coming from all Plug-ins (Internal, Native Instruments, and Ex-
ternal).
Choke All Notes is only available on your controller:
Playing on the Controller
Playing Tools
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