User Manual
Scene
A Scene is a combination of Patterns for each Group. They can be used to combine Patterns in
order to create musical ideas. Scenes are created in the Ideas view and then added to Sections
in the Arranger view to create an arrangement. Refer to chapter ↑15.3, Using Arranger View for
more information on Scenes.
Section
A  Section  is  a  reference  to  a  specific  Scene  on  the  Timeline  of  the  Arranger  view.  They  are
used  to  arrange  the  Scenes  into  a  larger  musical  structure.  The  benefit  of  using  Sections  is
that  any  changes  made  to  a  Scene  are  replicated  in  each  Section  where  the  Scene  is  refer-
enced therefore making the process of changing parts of a song quick and easy.
Event
Events  are  the  individual  drum  hits  or  notes  that  make  up  a  Pattern.  In  the  Pattern  Editor,
events are visually represented by rectangles in the Event area. Depending on the current view
in the Pattern Editor, you can see events for all Sounds slots (Group view) or for the selected
Sound slot only (Keyboard view). Events are described in more detail in chapter ↑10, Working
with Patterns.
Plug-in
Each Sound,  each  Group,  and  the Master  can  hold  any  number of  Plug-ins.  Plug-ins  can  be
instruments or effects, and they can be internal (included with MASCHINE), from other Native
Instruments products (instruments or effects), or external (third-party VST/AU plug-ins). Instru-
ment and Effect Plug-ins can be loaded in the first Plug-in slot of Sounds. The other Plug-in
slots of Sounds, as well as the Plug-in slots of Groups and of the Master can hold Effect Plug-
ins only. At  each level (Sound,  Group, and Master),  Plug-ins process  the audio in  series, ac-
cording to the order in which they are stacked up. Refer to chapter ↑6, Working with Plug-ins.
Effect
MASCHINE comes with many different effects in the form of Internal Plug-ins. You may also
use  Native  Instruments  or  third-party  VST/AU  effect  plug-ins.  Each  Sound,  each  Group,  and
the Master can hold any number of effects that will be applied as insert effects. The flexible
routing system also allows you to create send effects, multi-effects, and side-chains. For more
Basic Concepts
Important Names and Concepts
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