GETTING STARTED
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Table of Contents Table of Contents 1 Welcome to MASCHINE! ............................................................................................ 10 1.1 2 3 Where to Start? ........................................................................................................................... 11 1.1.1 Your First Stop: the Setup Guide ................................................................................ 11 1.1.2 MASCHINE Getting Started Guide ......................................
Table of Contents 3.2.2.2 4 3.2.3 Adjusting Volume, Swing and Tempo ......................................................................... 46 3.2.4 Changing the Color of a Group or Sound .................................................................... 50 3.2.5 Moving your Sounds and Groups ................................................................................ 52 3.3 Save Your Work! ....................................................................................................
Table of Contents 5.4 6 5.4.1 Creating a Bass Pattern ............................................................................................ 79 5.4.2 Creating a Second Bass Pattern ................................................................................ 80 5.4.3 Loading an Additional Bass Sound ............................................................................ 80 5.5 Accessing the Plug-in Parameters ...........................................................................
Table of Contents 8 7.2 Adjusting the Step Grid .............................................................................................................. 105 7.3 Save Your Work! ......................................................................................................................... 107 7.4 To Sum Up… .............................................................................................................................. 108 Creating a Song Using Scenes ....................
Table of Contents 9.3.2 9.4 Editing, Slicing and Mapping Your Sample ............................................................... 143 The Mix View ............................................................................................................................... 144 10 Quick Reference ........................................................................................................ 147 10.1 10.2 10.3 Using Your MASCHINE Controller .................................................
Table of Contents 11.2 11.1.1 The MASCHINE Software Won’t Start .......................................................................... 177 11.1.2 Latency Issues ........................................................................................................... 177 11.1.3 The MASCHINE Software Crashes .............................................................................. 178 11.1.4 Updates ...........................................................................................
Welcome to MASCHINE! 1 Welcome to MASCHINE! Thank you for buying MASCHINE! MASCHINE is essentially the synergy of the MASCHINE controller hardware and the MASCHINE software combining the advantages of both worlds for making music, live as well as in the studio. The intuitive, hands-on qualities of a dedicated Instrument, the MASCHINE controller, with the advanced editing features and the versatility of the MASCHINE software turn it into the creative center of your musical productions.
Welcome to MASCHINE! Where to Start? 1.1 Where to Start? MASCHINE provides you with many information sources. The main documents should be read in the following sequence: 1. MASCHINE Setup Guide 2. MASCHINE Getting Started (this document) and online video tutorials 3. MASCHINE Manual MASCHINE documents are available in PDF format and located within the MASCHINE installation folder on your hard drive. You can also access these documents from the application’s Help menu or the following location: www.
Welcome to MASCHINE! Where to Start? 1.1.2 MASCHINE Getting Started Guide After reading the Setup Guide and following its instructions, your MASCHINE should be up and running. The next step is to read this MASCHINE Getting Started. This gives you a practical approach to MASCHINE via a set of tutorials covering easy and more advanced tasks in order to help you familiarize yourself with MASCHINE. 1.1.
Welcome to MASCHINE! Where to Start? 1.1.7 Other Online Resources If you are experiencing problems related to your Native Instruments product that the supplied documentation does not cover, there are several ways of getting help: ▪ Knowledge Base ▪ User Forum ▪ Technical Support ▪ Registration Support You will find more information on these in chapter ↑11.2, Getting Help. 1.2 In This Document What you are reading now is the MASCHINE Getting Started.
Welcome to MASCHINE! In This Document ◦ Chapter ↑3, Building Your Own Drum Kit: Customize your drum kit by quickly exchanging some of its sounds via the Browser and by adjusting some of the sounds’ basic settings. ◦ Chapter ↑4, Creating Beats: Record a second pattern and discover how to fine-tune your patterns. ◦ Chapter ↑5, Adding a Bass Line: Add a bass line to your song using a VST/AU instrument plug-in in MASCHINE.
Welcome to MASCHINE! Document Conventions 1.3 Document Conventions This section introduces you to the signage and text highlighting used in this document. This document uses particular formatting to point out special facts and to warn you of potential issues. The icons introducing these notes let you see what kind of information is to be expected: Whenever this exclamation mark icon appears, you should read the corresponding note carefully and follow the instructions and hints given there if applicable.
Welcome to MASCHINE! Document Conventions The term “effect” is sometimes be abbreviated as “FX” when referring to elements in the MASCHINE software and hardware. These terms have the same meaning. Button Combinations and Shortcuts on Your Controller Most instructions will use the “+” sign to indicate buttons (or buttons and pads) that must be pressed simultaneously, starting with the button indicated first. E.g., an instruction such as: “Press SHIFT + PLAY” means: 1. Press and hold SHIFT. 2.
Welcome to MASCHINE! Document Conventions The unlabeled buttons and knobs on the MASCHINE STUDIO controller. For better reference, we applied a special formatting here: throughout the document, the elements are capitalized and numbered, so the buttons are written Button (1–8), while the knobs are written Knob (1–8). E.g., whenever you see an instruction such as “Press Button 2 to open the EDIT page,” you’ll know it’s the second button from the left above the displays.
First Steps 2 First Steps In this first tutorial, we will load a drum kit from the factory library, play it with the pads and record a simple rhythmic pattern. For a complete overview of MASCHINE and its controls, please see section ↑10, Quick Reference. Prerequisites Please carefully follow the instructions of the Setup Guide which can be downloaded in PDF format from the Native Instruments website.
First Steps Loading a Drum Kit from the Factory Library 2.1 Loading a Drum Kit from the Factory Library We will first choose a complete drum kit from the huge factory library included with MASCHINE, and load it. To do this, we will use the MASCHINE Browser. The Browser is your tool for finding, tagging and categorizing all types of objects used in MASCHINE. A drum kit basically consists of several instruments — called Sounds in MASCHINE terminology.
First Steps Loading a Drum Kit from the Factory Library 2. Click the Group icon to get a list of all available drum kits in the Library: 3.
First Steps Loading a Drum Kit from the Factory Library 4. In the TYPES filter, select the Kits. The Browser will then display only kits in the Result list. 5. Select the Urban Kit sub-type tag below to further refine your search.
First Steps Loading a Drum Kit from the Factory Library 6. Scroll down the Result list and double-click EK-TL A Kit to load this drum kit into Group A. 2.1.2 Loading a Drum Kit from the Factory Library using the Controller On your controller, do the following: 1. Press button A on the left of your controller to select the first Group slot. This is where we are going to load our drum kit. Button A should be lit to indicate that it is selected. 2.
First Steps Loading a Drum Kit from the Factory Library 3. Press Button 1 or Button 2 above the displays to select GROUPS. By selecting this, a list of Groups will become visible on the right display. 4. Check that Button 4 above the displays is not fully lit and that the USER label underneath is not highlighted — if necessary, press Button 4 to disable it. This will now allow us to select only Native Instruments factory content. 5.
First Steps Playing with the Pads 8. Now press Button 7 above the displays so that +PATTERNS is deselected (the Button must be off — we’ll get back to this later). 9. Press the jog wheel or Button 8 (above the displays) to load the selected entry. → The drum kit is loaded into the Group A. For the last step, let’s leave the Browser and get back to the default Control mode of your controller: ► Press the lit BROWSE button to leave the Browser (the button is unlit).
First Steps Playing with the Pads ► Play the pads to get the feel of your controller: reactivity, sensitivity to the force you apply while playing (called velocity), etc. If you don’t hear any sound when playing on your pads, check that none of the buttons in the column to the left of the pads is accidentally lit (if any button is lit, press it to disable it). While playing, take a look at your pads. You will note the following: ▪ When you press a pad, it flashes and then stays fully lit.
First Steps Recording Your First Pattern 2.3 Recording Your First Pattern Now that you feel comfortable with the pads, let’s use them to live record some rhythm into a Pattern. A Pattern is a recorded sequence of notes played on the Sounds of the current Group. In each Group you can have an unlimited number of Patterns which are grouped into Pattern banks containing up to 16 Patterns each.
First Steps Recording Your First Pattern set the tempo by repeatedly pressing the TAP button. The tempo value is indicated in the left display. You can also adjust the volume of the metronome by pressing SHIFT + GRID and turning Knob 1 We recommend you to start with a simple sequence using a few Sounds only (e.g., the kick and the snare on pads 1 and 2). You will have the possibility to enrich your Pattern later! When you feel ready, start recording: 1.
First Steps Playing with Your Pattern Quick Edits on Your Pattern At any time, you can undo your last action by pressing UNDO — whether you are currently recording or not. You can redo it by pressing REDO. The undo and redo commands are global in MASCHINE: Almost any action in MASCHINE can be undone/redone! At any time, you can enrich your Pattern by activating PLAY and REC again, and playing the pads. This way, you can progressively build up a complex Pattern step by step. 2.
First Steps Playing with Your Pattern Soloing the first kick Sound. ► To unsolo a Sound, right-click (on Mac OS X: [Ctrl]-click) the number again. Muting a Sound ► To mute a Sound, click the number on the left side of the Sound slot in the Pattern Editor. Muting a Sound. ► To unmute the Sound, click the number again. By default, the Mute on Sounds is an event mute: events for muted Sounds are not triggered, but the audio coming from previous events might still be audible (reverb tail, etc.).
First Steps Playing with Your Pattern 2. Press and hold the MUTE button at the bottom of your controller. All pads become fully lit. They continue flashing with the rhythm. 3. While holding MUTE, press pad 1. The pad turns half lit and you don’t hear the kick drum anymore. 4. While holding MUTE, press a few other pads to mute their Sound to your liking. 5. While holding MUTE, press pad 1 again. The pad returns to being fully lit and the kick drum is playing again. 6.
First Steps Save Your Work! ▪ Note Repeat is a great way to play percussion and drums live to create build-ups and breaks. ▪ Note Repeat can also come in handy to quickly record a regular beat when creating Patterns. ▪ Note Repeat is also interesting to use with tonal Sounds and you can access it from Keyboard mode to create synthesizer-like arpeggios. Note Repeat can only be enabled using the controller. 1. Check that your Pattern is playing — if not, press PLAY to start the sequencer. 2.
First Steps To Sum Up… 2. Click Save. The Save Project As dialogue opens 3. On your computer keyboard, type a name (e.g., “My First Project”) in the field and press [Enter] to confirm. Your Project with its new Pattern is now saved on your hard disk. Should you close MASCHINE or open another Project, you will still be able to open this Project later. Saving your Work using the MASCHINE STUDIO Controller 1. To save your modifications to the Project, press SHIFT + ALL.
Building Your Own Drum Kit Opening Your Project 3 Building Your Own Drum Kit In this tutorial, we will exchange some of the Sounds of our drum kit, and adjust a few settings for our Project and our Group. On the way, we will discover some features of the MASCHINE software user interface. Prerequisites We assume here that you followed the previous tutorial. In particular, you already know how to: ▪ Load a Group using the Browser. ▪ Use the pads to play the Sounds of that Group.
Building Your Own Drum Kit Opening Your Project Opening a Project in the Software In the MASCHINE software, the Browser is found in the left part of the window. If you cannot see the Browser in the MASCHINE software, click the little magnifying glass in the Header at the top of the MASCHINE window in order to show the Browser: Enable the magnifying glass to display the Browser. To open the tutorial Project, do the following: 1.
Building Your Own Drum Kit Opening Your Project 2. In the Content selector to the right, click the User icon to select only the user-created Projects: In the result list below, we now have one unique Project left — our “My First Project”: 3. Double-click this unique entry to load the Project in MASCHINE. Of course, if you have already created other Projects in MASCHINE, they will also appear in the result list along with our tutorial Project.
Building Your Own Drum Kit Customizing Your Drum Kit 2. Press Button 1 or Button 2 above the displays to select PROJECTS. By selecting this, a list of Projects will become visible on the right display. 3. Check that Button 4 above the displays is fully lit and that the USER label underneath is highlighted — if necessary, press Button 4 to enable it. This will select only User content. 4.
Building Your Own Drum Kit Customizing Your Drum Kit Selecting another Snare Sample in the Software We have already used the Browser in the software to open our tutorial Projects. Now let's use it for something else: This time, we won’t select Types, but instead use the text search. This powerful feature allows you to instantly find items by name. 1. Click the Sound slot containing the “Snare Ektl A 2” that we want to replace: The Sound slot 6 gets highlighted to indicate that it is selected. 2.
Building Your Own Drum Kit Customizing Your Drum Kit 4. Since we want to find a side stick, type “side stick” into the empty field above the list of Samples. As soon as you start typing, you will see the list below being updated to display Samples matching your query. 5. Now activate Prehear by clicking the Prehear button (with the loudspeaker symbol on it) at the bottom of the Browser: 6. Now you can listen to the available side sticks by clicking on their names in the list and choose one you like.
Building Your Own Drum Kit Customizing Your Drum Kit 1. Click the Autoload button at the bottom left corner of the Browser to activate it (you can deactivate the Prehear button next to it): 2. Now click any Sample in the result list: It will automatically load in the selected Sound slot, replacing the previously loaded Sample. If the Pattern is playing, you can directly hear the new Sample in context.
Building Your Own Drum Kit Customizing Your Drum Kit 5. Turn Knob 5 until the All Types selector is set to Drums. 6. Turn Knob 6 until the Sub-Types selector is set to Snare. 7. Turn Knob 7 until the Sub-Types selector is set to Side Stick. On the right display, you now see that the side stick samples are ready to be browsed. 8. Press Button 7 to activate the Prehear feature. 9. Turn Knob 8 or the jog wheel to scroll through all side stick samples.
Building Your Own Drum Kit Customizing Your Drum Kit → The selected Sample will automatically load into the Sound slot triggered by the pad 6. Since your Pattern is playing, you will hear the selected Sample in place of the former “Snare Ektl A 2” Sample in the context of your recorded Pattern. When you have found a nice Sample you don’t need to explicitly load it, with Auoload it is already loaded in the Sound slot. Use button 5 PREV and button 6 NEXT to audition other Sounds in the MASCHINE library.
Building Your Own Drum Kit Customizing Your Drum Kit ▪ In each Sound of the Group “EK-TL A Kit,” the first slot of the Plug-in List is the Sampler — the MASCHINE internal sampler. The Sampler is the sound source of each of these Sounds. In MASCHINE, Plug-in slots are available at three different levels of your Project: ▪ Sound level: The first Plug-in slot is the only slot that can contain a sound source (e.g., a (Sampler, Drumsynth, Native Instruments or External Instrument) or an effect.
Building Your Own Drum Kit Customizing Your Drum Kit 3.2.2.1 Loading a Drumsynth into a Plug-in List in the Software 1. At the left of the Pattern Editor, click the Sound slot’s name (Kick Ektl A 2) to select that Sound slot. 2. In the Control area above, click the SOUND tab to select the Sound level, since this is the only level at which Drumsynths can be loaded. 3. At the far left of the Control area, click the small Plug-in icon to display the Plug-ins.
Building Your Own Drum Kit Customizing Your Drum Kit 4. Click the down-pointing arrow at the right to open the Plug-in menu. The Plug-in menu opens and displays a list of all available effects. 5. In this menu, click the Drumsynth submenu to display the Drumsynths.
Building Your Own Drum Kit Customizing Your Drum Kit 6. Click the Kick entry to load it into the Plug-in List. → The Kick Plug-in is now loaded and is ready to be tweaked. 3.2.2.2 Loading a Drumsynth into a Plug-in List on the Hardware 1. Press the PLUG-IN button to enter Control mode and display the Plug-in slots. 2. Press SELECT + pad 5 to select the Sound Kick Ektl A 2. 3. Press Button 3 to select the SOUND tab. 4. Press SHIFT + BROWSE to select a Plug-in.
Building Your Own Drum Kit Customizing Your Drum Kit 5. Turn Knob 1 until the TYPE field is set to Instr. and then Knob 2 until the VENDOR field is set to Internal. The right display shows you the available MASCHINE instruments. 6. Turn Knob 8 to select Kick, and press Button 8 to load it. 7. Press SHIFT + BROWSE again to leave the Plug-in menu. → The Kick Plug-in is now loaded and is ready to be tweaked. 3.2.
Building Your Own Drum Kit Customizing Your Drum Kit 3.2.3.1 Adjusting Volume, Swing and Tempo in the MASCHINE Software Adjusting Volume To adjust the various volume levels in the software, the following controls are at your disposal: ► To adjust the overall output level, click and drag the Master Volume slider located on the right part of the Header, at the top of the window. Use the Master Volume slider in the Header to adjust the overall volume of MASCHINE.
Building Your Own Drum Kit Customizing Your Drum Kit In each Group or Sound slot, the right knob allows you to adjust the panoramic position of that Group or Sound! You can also use Mix view to adjust your Sound and Group levels. Mix view gives you quick access to the level and routing settings of all your Sounds, Groups, and the Master. In addition, it provides you with an intuitive interface for adjusting the parameters of all your Plug-ins. More on this in section ↑9.4, The Mix View.
Building Your Own Drum Kit Customizing Your Drum Kit 1. Select MST (Master) in the Input/Metering section on the right-hand side of your controller. 2. Turn the Level knob Hold SHIFT and turn the Level knob to adjust the value in finer increments. To adjust the volume of a particular Group: 1. Press the Group button you want to adjust. 2. Press the GRP button in the Input/Metering section on the right. 3. Turn the Level knob to adjust the volume of the group you selected.
Building Your Own Drum Kit Customizing Your Drum Kit 2. Turn the jog wheel to adjust the tune of the selected Sound. Hold SHIFT additionally to adjust the value in finer increments. As you adjust the tune, the left display indicates the current value. We recommend you try this while your Pattern is playing, you will immediately hear the effect of your changes! Adjusting Swing Let’s adjust the overall swing of our Project, too.
Building Your Own Drum Kit Customizing Your Drum Kit ► Right-click ([Cmd] + click on Mac OS X) on the desired Sound slots or Group, select Color in the context menu, and select the desired color according to the type of percussion in that Sound slot. Here is an example of how you could colour sounds: Our drum kit full of colors.
Building Your Own Drum Kit Customizing Your Drum Kit This helps you see much quicker where the kicks, the snares, etc., are. You can assign colors to your Sounds, Groups, Patterns, and Scenes — we will describe Scenes later. It’s up to you to decide which colors to use. You can use colors to distinguish different sound types, purposes, or anything else that best fits your needs and workflow! Changing the color of items is a software only feature. 3.2.
Building Your Own Drum Kit Save Your Work! → Your second kick takes place under the first kick in the Sound slot 2. It will now be triggered by the pad 2 on your controller. In a similar manner, we will now move the “Snare Ektl A 1” to pad 5: 1. Click and hold the Sound slot 3, which now contains the “Snare Ektl A 1.” 2. While holding the mouse button, drag your mouse down. When the insertion line appears above the other snare, release the mouse button.
Building Your Own Drum Kit To Sum Up… ▪ Replace one of the Sounds from the original Group with another Sample taken from the factory library using the Browser. ▪ Replace one of the Sounds from the original Group with a Drumsynth. ▪ Adjust the overall volume of MASCHINE along with the individual volume levels of your Groups and Sounds, both on your controller and in the software. ▪ Adjust the overall Swing of your song, both on your controller and in the software.
Creating Beats Fine-tuning our First Pattern 4 Creating Beats In this tutorial, we will further enhance our tutorial Project with the following: ▪ We will double our Pattern and fine-tune it. ▪ We will add a second Pattern for breaks. Even though we have only dealt with drum kits until now, MASCHINE is much more than a rhythm box. Indeed, it also does a great job with melodic instruments! For those who can’t wait: Please be patient, we will add a bass line in the next tutorial.
Creating Beats Fine-tuning our First Pattern 4.1.1 Our Pattern in the Software First of all, let’s have a quick look at the Pattern Editor in the software: 1 2 4 3 Our first Pattern displayed in the Pattern Editor. In the Pattern Editor, you will note the following: ▪ At the top left (1), EK-TL A Kit indicates the name of the Group currently selected — that is, our customized drum kit. ▪ Under the Group name, you see a vertical list of all Sounds included in the Group (4).
Creating Beats Fine-tuning our First Pattern ▪ The biggest area of the Pattern Editor (3), in the lower right part, displays the events (the notes) of the selected Pattern. In other terms, you see here what you recorded in ↑2.3, Recording Your First Pattern. Events mirror the colors of their respective Sounds. Vertical lines indicate the beats and their subdivisions.
Creating Beats Fine-tuning our First Pattern 4. Press PLAY to listen to your Pattern. You don’t hear any difference yet, since both halves are exactly identical. 5. Check that the PLUG-IN button at the top left corner of your controller is lit — if not, press it to enter Control mode. 6. Press REC to start recording (the button lights up), and add a few notes with the pads when the second half of the Pattern is playing. 7.
Creating Beats Fine-tuning our First Pattern A Few Notes on Quantization Here are a few points worth noting on quantization: ▪ The use of quantization notably depends on the music style of your song: In some cases, the rhythm must be perfectly tight, while in other cases, half-quantization (or even no quantization at all) would fit best. ▪ For now, we haven’t selected any event yet, and quantization (or half-quantization) was applied to all events — in other terms, to the whole Pattern.
Creating Beats Fine-tuning our First Pattern Alternatively, you can click anywhere on the scroll bar and drag upwards or downwards to zoom in and out of your pattern. At any time, you can click the middle of the horizontal and vertical scroll bars to display another part of the Pattern. If you zoom in, you can see that some of our hits were not really accurate: A detailed view of our live recorded Pattern: The first two kicks are late, the third one is in advance.
Creating Beats Adding a Second Pattern ► To half-quantize the events of your Pattern, press SHIFT + QUANTIZE. You can apply half quantization several times in a row: Each time, events will move half of the remaining way to the beats/subdivisions. Here is the effect of half-quantization and quantization on an event: Original event, half-quantized event, and quantized event. At any time, don’t hesitate to undo/redo your last action(s) by pressing UNDO/REDO, respectively. 4.
Creating Beats Adding a Second Pattern Click the slot below slot 1 to create a new empty pattern → Pattern slot 2 is now selected. Selecting an empty Pattern slot automatically creates a blank Pattern in it. You will note that the slots’ lighting behavior in the software mirrors the pads’ lighting behavior on the controller: ▪ Pattern slot 1 is half lit: There is a Pattern inside but the slot is not selected. ▪ Pattern slot 2 is fully lit: There is a blank Pattern inside and the slot is selected.
Creating Beats Adding a Second Pattern 4.2.2 Adjusting the Pattern Length You have already learned how to change the Pattern Length by doubling the Pattern: the Pattern’s length was doubled and its content reproduced in the second half (see ↑4.1.2, Doubling the Pattern). Here we will show you how to adjust the Pattern Length without affecting its events, if any. You can adjust the Pattern Length at any time, even if you already put events in the Pattern.
Creating Beats Adding a Second Pattern 4.2.2.2 Adjusting the Pattern Length using the Controller 1. Hold PATTERN. At the bottom of the left display, you see that the LENGTH parameter is currently set to 1:0:0, which means one bar. 2. While holding PATTERN, turn Knob 1 to set a new value for the Pattern Length. The empty Pattern in Pattern slot 2 now has a new length, as you can see in the software’s Pattern Editor.
Creating Beats Adding a Second Pattern 4. Play on the pads. Once the sequencer has started, your playing is recorded. 5. To stop the metronome, press METRO. To stop the recording, press REC to disable it. To stop the sequencer, press PLAY to disable it. The Count-in notably allows you to prepare yourself and e.g. get the downbeat on time! You can change the Count-in Preferences > General > Default Metronome Settings. 4.2.
Creating Beats Editing Patterns in the Software 3. 4.3 Press pad 1 and pad 2 alternatively and listen how both Patterns fit together. Editing Patterns in the Software In the MASCHINE software, the Pattern Editor allows you to precisely tailor new or existing Patterns. We will only mention here the main mouse actions available. ► To create a new event, double-click into the grid at the desired location. Double-click into the Grid to create an event. Right-click it to delete it.
Creating Beats Save Your Work! 4.4 Save Your Work! Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it. To save your work in the MASCHINE Software: ► Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project. To save your work using the Controller: ► 4.5 Press SHIFT + ALL to save your Project.
Adding a Bass Line 5 Adding a Bass Line MASCHINE is not only about rhythm. It is also a full-featured sequencing environment and, as such, lets you create melodic parts as well. As an example, we will add a bass line to our song. More precisely: ▪ We will create a new Group with a nice bass Sound using a VST/AU plug-in synthesizer. ▪ We will record a few bass lines. ▪ We will adjust the Plug-in parameters to fine-tune the bass sound. Prerequisites We assume here that you followed the previous tutorials.
Adding a Bass Line Selecting Another Group 5.1 Selecting Another Group Until now, we have only used the first Group available in our Project. Groups are labeled from A1 to H1. We will now select another Group and load a bass Sound into it. Loading the bass into a different Group slot will later allow us to handle it separately, and easily combine it with the existing drum kit Group and its Patterns.
Adding a Bass Line Selecting Another Group 5.1.2 Selecting Another Group using the Controller The eight buttons labeled A to H on the left of your controller represent the eight available Groups of each Bank. All are off except button A, which is fully lit and button B which is white indicating that a new Group can be created here. All other Groups are empty except the first Group (A), which is selected. 1. Press button B to select the second Group (B1). → Group B1 now is selected.
Adding a Bass Line Loading a Plug-in Instrument for the Bass 2. Type a new name (e.g., “Bass”), then press [Enter] on your computer keyboard to confirm. → The new name replaces the default name. A new name for the Group B. Let’s quickly give our Groups different colors. The procedure is the same as for Sound slots (see → for a quick reminder): ► Right-click ([Cmd] + click on Mac OS X) each Group, select Color in the context menu, and select the desired color in the palette.
Adding a Bass Line Loading a Plug-in Instrument for the Bass 5.3.1 Browsing the MASSIVE Presets Not only is MASSIVE included with MASCHINE, but its factory library is fully integrated into the MASCHINE workflow and its preset sounds are directly available from the MASCHINE Browser. Hence, you can choose a bass sound with the common workflow we already used for loading a Group (see ↑2.1, Loading a Drum Kit from the Factory Library) or a Sample (see ↑3.2.
Adding a Bass Line Loading a Plug-in Instrument for the Bass 5. In the Product selector click the drop-down arrow. 6. and select Massive.
Adding a Bass Line Loading a Plug-in Instrument for the Bass 7. Click All Sub-Banks to reveal a list of all MASSIVE sub-banks installed on your computer. 8. From the MASSIVE sub-bank menu click Massive Factory. This will update the results list with only presets from this sub-bank. 9. In the Tag Filter below, click Bass in the TYPES section. 10. Click Bass Line in the Sub-Type section to further narrow our search.
Adding a Bass Line Loading a Plug-in Instrument for the Bass 1. Press button B to select the Group slot B1. 2. Press the pad 1 to select the Sound slot 1. Pad 1 should be fully lit. 3. Press BROWSE to show the Browser. The BROWSE button should be lit. 4. Button 4 should not be illuminated. If it is illuminated, press Button 4 to deselect USER. 5. Press Button 1 or 2 to select INSTRUMENTS. The Browser will now show instrument plug-in presets only. 6.
Adding a Bass Line Loading a Plug-in Instrument for the Bass ► Click the Autoload button in the software to activate it, or use Buttons 5 and 6 on your controller to use the Autoload function. → Each preset is now automatically loaded into the Sound slot 1 when selected. For now we can hear the presets only by pressing the pad 1, which triggers a single note (C3). This is not ideal for choosing a preset — not to mention for recording a bass line.
Adding a Bass Line Loading a Plug-in Instrument for the Bass The Keyboard View button. The Pattern Editor shows a vertical keyboard at the right of the Sound slots. The rows in the grid now represent each note for the selected Sound slot, instead of representing each Sound slot.
Adding a Bass Line Loading a Plug-in Instrument for the Bass 5.3.3 Adjusting the Base Key of the Pads on Your Controller While trying out various bass presets on the pads, you will note that they are playing quite high notes. This is because your 16 pads play by default the notes from C3 to D#4 — not the most appropriate notes for playing bass. Hence, we need to lower the notes played by the pads. 1. Press and hold PAD MODE. 2. Press Button 2 KEYBOARD.
Adding a Bass Line Recording a Bass Line 3. Let’s choose the Sound “Analovue,” because it has nice bass content and some high-frequency ornaments. Moreover, it holds interesting rhythmic content synchronized to the Project tempo! ► Once you have found a bass to your liking, deactivate BROWSE to leave the Browser. In this example you don’t need to specifically load the selected Sound, since it is already loaded via the Autoload function. 5.
Adding a Bass Line Recording a Bass Line 5.4.2 Creating a Second Bass Pattern A single bass line is obviously not enough for your whole song. Let’s record a second one that we could use as variation. 1. Switch to the second Pattern slot. As a reminder, you can do this on your controller by pressing PATTERN + pad 2, and in the software by clicking on the Pattern slot 2 in the Pattern Editor. 2. Record a second Pattern.
Adding a Bass Line Accessing the Plug-in Parameters Holding SELECT while pressing the pad selects the Sound slot regardless of which pad mode is active; on the contrary, pressing only the pad does not select the Sound slot if Keyboard mode is active. Moreover, when holding the SELECT button, you don’t hear the Sound when you press the pad.
Adding a Bass Line Accessing the Plug-in Parameters The Control area allows you, among many other things, to adjust the parameters of your Plugins. Here, we want to display the Plug-in parameters for our first bass Sound “Analovue.” 5.5.1 Accessing the Plug-in Parameters in the Software 1. At the left of the Pattern Editor, click the Sound slot’s name (Analovue) to select that Sound slot. 2. In the top left part of the Control area, click the SOUND tab to select it (it should be highlighted). 3.
Adding a Bass Line Accessing the Plug-in Parameters The Control area indicating which parameters are displayed. The large part of the Control area to the right is called the Parameter area. This gives you access to the desired parameters: The parameters for the Sound “Analovue.” These parameters are organized into pages that you can select for displaying by clicking the little labels at the top of the Control: The pages allow you to display further parameters for your plug-in.
Adding a Bass Line Accessing the Plug-in Parameters 1. Click the Osc2 label at the top of the Control area to select the Osc2 parameter page. The Control area now displays the parameters of that page. 2. Click the fourth knob (Osc2Amp) and drag your mouse vertically to adjust the value. You can fine-adjust the parameter value by holding down [Shift] on your computer keyboard while you drag the mouse! 5.5.2 Accessing the Plug-in Parameters using the Controller 1.
Adding a Bass Line Save Your Work! 5.6 Save Your Work! Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it. To save your work in the MASCHINE Software: ► Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project. To save your work using the Controller: ► 5.7 Press SHIFT + ALL to save your Project.
Applying Effects 6 Applying Effects Now that we have created a few Patterns, let’s spice them up with some effects. MASCHINE provides a healthy selection of effects (FX) that can be loaded in the form of Plugins. Each Sound, each Group and the Master can have an unlimited number of insert effects loaded in their Plug-ins slots. In each Plug-in slot you can load an Internal, Native Instruments or External Effect Plug-in. Effects can also be applied to external audio or set up as send effects.
Applying Effects Loading Effects 6.1 Loading Effects In this section we will show you how to load effects in MASCHINE. 6.1.1 The Plug-in List Before we load an effect, let’s have a quick look again at the Control area for our bass Sound “Analovue” in the software (see ↑5, Adding a Bass Line): 1. Select the Group “Bass” (Group B). 2. Select the Sound “Analovue.” Now have a look at the Control area: The Control area showing some MASSIVE plug-in parameters for our bass Sound.
Applying Effects Loading Effects ▪ Sound level: The first Plug-in slot is the only slot that can contain a sound source (e.g., a (Sampler, Drumsynth, Native Instruments or External Instrument) or an effect. The other Plug-in slots can only contain effects (Internal, Native Instruments or External). ▪ Group level: Each Group also offers slots for effects that will process all Sounds of that Group together.
Applying Effects Loading Effects 6.1.2.1 Loading an Effect into a Plug-in List in the Software 1. In the top part of the MASCHINE window, click the Group Bass to select it. 2. In the Control area below, click the SOUND tab to select the Sound level, since you want to apply the saturation to a Sound. 3. The actual Sound that you assign the effect to is always the one in focus. Hence, at the left of the Pattern Editor, click the Sound slot’s name (Analovue) to select that Sound slot.
Applying Effects Loading Effects 4. At the far left of the Control area, click the small plug icon to display the Plug-ins. This displays the Plug-in List on the left of the Control area: The Plug-in List in this instance contains Massive. 5. Click the “+” icon below to open the Plug-in menu. The Plug-in menu opens and displays a list of all available effects.
Applying Effects Loading Effects 6. In this menu, click the Saturator entry to load it. → The Saturator plug-in is now loaded and is ready to be tweaked. If you have VST/AU effect plug-ins installed you may also load them from the menu by selecting the Native Instruments (for Native Instruments products) or External (for thirdparty products) submenu at the top of the list.
Applying Effects Loading Effects 3. Press SELECT + pad 1 to select the Sound “Analovue.” 4. Press Button 3 to select the SOUND tab. 5. Press Button 6 to select the next free Plug-in slot. 6. Press SHIFT + BROWSE to select an effect. If we would have pressed BROWSE alone here, we would have accessed the Browser. By additionally holding SHIFT, we access the Plug-in menu instead! 7. Turn Knob 1 until the TYPE field is set to Instr.. 8. Turn Knob 2 until the VENDOR field is set to INTERNAL.
Applying Effects Playing with Effects To load a Plug-in at the Group level, please follow the same procedure except at the third step press Button 2 (GROUP) instead of Button 3 (SOUND). Similarly, to load a Plug-in at the Master level (to process the audio of the whole Project), press Button 1 (MASTER) at this step. 6.
Applying Effects Playing with Effects 1. Click in the display of the Mode selector at the left and select the Tube entry in the menu that opens. Upon your selection, the other parameters change in the Parameter area, giving you access to settings specific to this saturation mode. 2. To adjust the various parameters, click and drag the knobs to change their values, and click the buttons to activate/deactivate them. 6.2.1.
Applying Effects Playing with Effects 6.2.2 Practice Makes Perfect! Don’t hesitate to practice with loading effects in different places of the tutorial Project and adjusting their parameters. For example: ▪ You could load a Chorus on the Sound “Snare Ektl A 1” of the drum kit Group to slightly widen its sound (use a low value for the Mix parameter of the effect). ▪ In that same drum kit Group, you could apply a slowly evolving Flanger on the Sound “Shaker Ektl A” to make it livelier.
Applying Effects Playing with Effects 3. Now click the FX icon (in Arrange view) at the left of the effect name in the Plug-in List. To bypass the effect. The effect unit does not affect the sound anymore. The effect is grayed out to indicate that it is now bypassed. 4. To reactivate the bypassed effect, click its FX icon. Bypassing effects can be very useful when adjusting effect parameters in order to compare the sound with/without an effect.
Applying Effects Modulating Effect Parameters ▪ Effect on a Group: Press Button 2 (GROUP) to select the Group level, then press the desired Group button (A–H) to select the corresponding Group. ▪ Effect on a Sound: Press Button 3 (SOUND) to select the Sound level, press the desired Group button (A–H), then press the desired pad (or SELECT + the desired pad if the Keyboard mode is active) to select the corresponding Sound. 1. Press Button 5 or 6 to select the effect you want to bypass. 2.
Applying Effects Modulating Effect Parameters 6.3.1 Recording Modulation Let’s record some simple modulation for the effect parameter of your choice. 6.3.1.1 Recording Modulation in the MASCHINE Software If you take a closer look at the knobs in the Parameter area you will notice they have an outer ring. This ring serves for recording modulation: ► To record modulation, check that your song is playing, click the outer ring of the desired knob and then drag it vertically.
Applying Effects Modulating Effect Parameters → Your modulation gets recorded now. On the next loop, the parameter changes will be reproduced. There is also another way to record modulation from your controller: the step sequencer. More on this in ↑7, Creating Beats with the Step Sequencer! If you want to discard the modulation you just recorded and try again, do the following: ► Press and hold ERASE, and turn the same Knob 1–8 to delete the modulation of the corresponding parameter. 6.3.
Applying Effects Save Your Work! 6.4 Save Your Work! Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it. To save your work in the MASCHINE Software: ► Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project. To save your work using the Controller: ► 6.5 Press SHIFT + ALL to save your Project.
Creating Beats with the Step Sequencer 7 Creating Beats with the Step Sequencer We will now show you a completely different way to create Patterns from your controller: the Step mode. The Step mode turns your controller into a fully featured step sequencer. If you are familiar with classic drum machines, you should quickly feel at home. Throughout this tutorial, you will also discover more about the Step Grid and quantization settings.
Creating Beats with the Step Sequencer Building Up a Beat in Step Mode 7.1 Building Up a Beat in Step Mode Until now, we recorded all Patterns “live”: We hit the various pads at the desired moments while the sequencer was playing and the sequencer directly recorded our hits. This is the recording workflow when the controller is in Control mode. On the contrary, in Step mode you progressively build up the Pattern by programming a sequence for each individual Sound of the selected Group.
Creating Beats with the Step Sequencer Building Up a Beat in Step Mode 7.1.2 Adjusting the Pattern Length in Step Mode At any time, you can adjust the Pattern Length directly from the Step mode: 1. Press PATTERN and turn Knob 1 to adjust the Pattern Length. 2. Press STEP MODE to enter Step Mode. Only 16 steps will be represented on your pads, so if you want to program longer Patterns, you will have to switch to the previous/next 16 steps using Knob 6, or alternatively: 3.
Creating Beats with the Step Sequencer Building Up a Beat in Step Mode 7.1.3 Recording Modulation in Step Mode It is also possible to record modulation in Step mode. This allows you to precisely define value changes for parameters at specific moments. The procedure is straightforward: 1. Hold the pad representing the step you want to automate. While you are holding the pad, the displays turn back to a mode similar to Control mode. 2.
Creating Beats with the Step Sequencer Adjusting the Step Grid ▪ You are free to use both Control mode and Step mode on the same Pattern! For example, you could start building a tight, basic beat in Step mode, then switch to Control mode and record live-played ornaments to add a human touch to your Pattern. Or you could record a natural Pattern in Control mode and correct the essential hits in Step mode. 7.
Creating Beats with the Step Sequencer Adjusting the Step Grid The Step Grid with the default resolution (1/16th note). To change the Step Grid resolution, do the following: 1. Click the Step menu at the bottom left of the Pattern Editor. 2. Select the desired step size in the list that opens. You can directly see your modification to the Step Grid resolution: The Step Grid after selecting 1/32nd in the Step menu. Selecting another step size in the Step menu does not move any event in your Pattern.
Creating Beats with the Step Sequencer Adjusting the Step Grid Similarly to changing the Pattern Length (see Adjusting the Pattern Length in Step Mode), changing the Step Grid resolution can result in a greater amount of steps in your Pattern than what your sixteen pads can represent. In that case, as described earlier, you can use the Page buttons to display the previous/next sixteen steps of your Pattern. 7.2.
Creating Beats with the Step Sequencer To Sum Up… ► 7.4 Press SHIFT + ALL to save your Project. To Sum Up… In this tutorial, we have learned to: ▪ Switch the controller to Step mode. ▪ Use Step mode to record Patterns. ▪ Record modulation in Step mode. ▪ Adjust the Step Grid resolution.
Creating a Song Using Scenes Creating Clips in the Arranger 8 Creating a Song Using Scenes Now that we have created a few Patterns for both our drum kit Group and our bass Group, we can start to arrange them together in order to build up a structured song! In MASCHINE, a song is made of a variable number of Scenes, which represent the different parts of the song — e.g., intro, verse, chorus, break, another verse… Scenes provide a very flexible way to arrange your song.
Creating a Song Using Scenes Creating Clips in the Arranger The Arranger is where you organize your Scenes in order to build up a song. Here, only the first Scene slot is used. This is how Scenes work: ▪ Only one Scene is played at a time. ▪ In each Scene, you can choose to play one particular Pattern of each Group. For example, in the picture above, in Scene 1 we play the Pattern 3 of the Group “EK-TL A Kit” (our drum kit) together with the Pattern 2 of the Group “Bass” (our bass lines).
Creating a Song Using Scenes Creating Clips in the Arranger Scene 1 already contains Clips! Once again, the method is straightforward: ► To create a Clip referencing a particular Pattern slot in the selected Scene, simply select this Pattern slot (press PATTERN + the corresponding pad on your controller or click the desired Pattern slot in the Pattern Editor). By repeating this for each Group you want to use in the selected Scene, you quickly compose your Scene. 8.1.
Creating a Song Using Scenes Creating Clips in the Arranger ▪ But you could also compose Scenes “Group by Group,” by first selecting a particular Group (for example, the drum kit), filling a few Scenes with Patterns from that Group, then selecting the next Group, etc. This method puts the focus on how well Patterns fit together in the series of Scenes — notably this can be useful to check your transitions are working.
Creating a Song Using Scenes Creating Clips in the Arranger 3. Click the desired Pattern from the drop-down menu in the Pattern Editor to select it. Upon selection, a Clip referencing this Pattern is automatically inserted into Scene 2. → By repeating these two steps for all Groups you want to use in this Scene, you progressively build up a new Scene. You might also want to remove a Clip: ► To remove a Clip, right-click it ([Ctrl] + click it on Mac OS X). → The Clip is removed from the Scene.
Creating a Song Using Scenes Creating Clips in the Arranger 2. While holding SCENE, hit pad 2 to select Scene 2. Pad 2 lights up brightly to confirm its selection. Pad 1 turns half lit, indicating that Scene 1 is not currently selected. 3. Release the SCENE button. → Scene 2 is now selected. If the sequencer is playing, you won’t hear anything because this Scene is still empty. Now we can select one Pattern in each Group to include in this new Scene: 1.
Creating a Song Using Scenes Creating Clips in the Arranger 8.1.3 Pinning the Scene Mode The following will describe a helpful feature on your controller that can improve your workflow in many situations: the ability to pin controller modes. The Controller Modes Until now we often used combinations of two elements to execute actions. For example, we pressed SCENE + pad to select a particular Scene.
Creating a Song Using Scenes Preparing Scenes 8.2 Preparing Scenes Now that we have created a few Scenes of interest, we want to organize them into a song. For this, the Arranger provides you with many editing facilities. Let’s introduce the most important ones. 8.2.
Creating a Song Using Scenes Preparing Scenes Moving a Scene renamed Break it Down between Scenes Pt A and Pt A+. You can also choose custom names and colors for your Pattern slots. Furthermore, both the Pattern name and color will be mirrored in each of its referencing Clips in the Arranger! Please refer to the Manual for more information on this. 8.2.2 Duplicating and Deleting Scenes MASCHINE offers you various editing tools for your Scenes and Scene slots.
Creating a Song Using Scenes Preparing Scenes To delete a Scene in the Arranger: ► Right-click ([Cmd] + click on Mac OS X) for example the Scene slot 2 and select Delete in the context menu. → The content of Scene slot 2 is deleted and all other Scenes are moved one Scene to the left. 8.2.2.2 Duplicating and Deleting Scenes using the Controller To duplicate or remove a Scene using your controller: 1. Press and hold SCENE to enter Scene mode (or pin it by pressing SCENE + Button 1).
Creating a Song Using Scenes Using Scenes to Play Live 2. Press for example pad 2 to select Scene slot 2. 3. Press Button 4 (DUPLICATE) to duplicate this Scene slot. ⇨ A new Scene slot is inserted right after Scene slot with the same properties and content (Clips). The existing Scene slots are shifted one slot to the right to make way for the new entry. Note that the duplicate slot is automatically selected. 4. Press Button 6 (DELETE) to remove this new Scene slot from your arrangement.
Creating a Song Using Scenes Using Scenes to Play Live Studio Track or Live Performance? If you are composing a studio track that you plan to export as is, you can arrange your Scenes so that your whole track can be played in one go from the very first Scene to the very last one. Please refer to the Manual for information on exporting audio.
Creating a Song Using Scenes Using Scenes to Play Live 2. Drag horizontally onto the column of the end Scene and release the mouse button. → The start and end Scenes along with all Scenes in-between are played one after the other in a loop. The Arranger timeline indicates the new loop range. The loop range now contains three Scenes. You will note that selecting a single Scene amounts to selecting a one-Scene-long loop range. 8.3.1.2 Selecting a Loop Range using the Controller On your controller: 1.
Creating a Song Using Scenes Using Scenes to Play Live ▪ The Retrigger setting lets you decide for the next loop range whether the playhead will start from the point equivalent to where the playhead leaves the current Scene or from the beginning of the loop range. The former (default setting) ensures that the global groove of your track is not interrupted! 8.3.2.
Creating a Song Using Scenes Using Scenes to Play Live 2. Press Button 2 to select PERFORM. On the right display you see the available Scene Sync values. The current value is highlighted and the corresponding pad is lit. The default value SCENE means that the next time you select a new Scene or loop range for playing, the switch will happen once the current Scene has played to the end. 3. Press a pad to select the desired value, for example pad 3 (for 1/4, a quarter note).
Creating a Song Using Scenes Save Your Work! 3. Turn Knob 1 to select On. → The next time you select a new Scene or loop range, it will start from the beginning. 8.4 Save Your Work! Again, it is recommended to regularly save your work. You can then open another Project or close MASCHINE and take a break. Your tutorial Project will be recalled as is the next time you open it. To save your work in the MASCHINE Software: ► Press [Ctrl] + [S] ([Cmd] + [S] on Mac OS X) to save your Project.
Creating a Song Using Scenes To Sum Up… ▪ Select the desired loop range for playing. ▪ Adjust the behavior of the sequencer when jumping between Scenes or loop ranges. Once you feel comfortable with these few tasks, proceed with the next chapter, where we will quickly introduce a few other powerful features of MASCHINE.
Using Advanced Features Changing the Sound, Group, and Master Channel Properties 9 Using Advanced Features This chapter quickly presents a brief introduction to another four powerful features of MASCHINE: ▪ The Sound, Group, and Master Channel properties ▪ Advanced routing ▪ Sampling ▪ Mix view For detailed information on these features please refer to the MASCHINE Manual. 9.
Using Advanced Features Changing the Sound, Group, and Master Channel Properties These buttons are called the Channel Property selector and allow you to select a particular set of Channel properties for displaying in the Parameter area on the right. Let’s look at a few examples. We will use the software or the controller alternatively, but — as usual — most of these tasks can be done from both! 9.1.
Using Advanced Features Changing the Sound, Group, and Master Channel Properties 9.1.2 Macro Control Overview Each Macro Control can be assigned to one destination with the full range of the selected parameter. On the other hand, the same parameter can be the destination of more than one Macro Control.
Using Advanced Features Changing the Sound, Group, and Master Channel Properties 9.1.3 Assigning Macro Controls Assigning Macro Controls is done in the Pages pane of the Assignment area when the Macro properties are selected. Assigning the Macro Controls is possible in the software only. Opening the Pages Pane in the Assignment Area First of all, you need to open the Pages pane of the Assignment area for Macro properties: 1. Select the Macro properties of the desired channel (Sound, Group, or Master).
Using Advanced Features Changing the Sound, Group, and Master Channel Properties Once the Assignment area is open, when you switch to other Parameter pages the Assignment area follows your selection: it always shows the assignments for the page currently displayed above. The Pages tab can be clicked only for Native Instruments or External Plug-ins and for Macro properties. For all other Plug-ins and properties, parameters and Parameter pages are not editable, and the Pages tab is grayed out and inactive.
Using Advanced Features Changing the Sound, Group, and Master Channel Properties have closed the Assignment area). Moreover, the Parameter page will mirror the label(s) of its section(s) — if there is more than one section, the page label will mirror all of them, separated by slashes. (4) Focus frame: Indicates the Macro Control being assigned. Click any Macro Control to display and edit its assignment in the Target selector below (6).
Using Advanced Features Using Other Sound Sources 1. Click the Select menu (for now the only menu of the Target selector).
Using Advanced Features Using Other Sound Sources In this section we will quickly show you how to set this up. This will allow us to introduce the powerful routing facilities provided by MASCHINE. We will exclusively use the software, but most of these tasks can be done from your controller as well. Please refer to the Manual for more information. 9.2.1 Using Sounds and Groups as Sound Source The sound source of a Sound is set in its first Plug-in slot. In the software, do the following: 1.
Using Advanced Features Using Other Sound Sources 5. In this menu, select any effect, e.g., FM. The FM effect is loaded. 6. Now click the Group Bass in the Arranger to select it. 7. Click the GROUP tab in the Control area to select the Group level and display the parameters for the Group “Bass” that we just selected. 8. Click the Channel icon. 9. Click the Output icon to select the Output properties of that Group.
Using Advanced Features Using Other Sound Sources 10. Click the Aux parameter page. 11. In the Aux 1 section, click the label None of the Dest. (destination) selector. In the menu that opens, select C1: Sound 1-1. → You hear your bass line processed by the FM effect on top of the original bass line! You can adjust the level of the processed bass line via the Level knob in the same Aux 1 section. In fact, we have just set up a send effect in MASCHINE.
Using Advanced Features Using Other Sound Sources ▪ Create new effects chains in other Sound slots of Group C and route other signals to them. Routing Tips ▪ For a better overview, rename the Sound you use as a send effect after the effects name.
Using Advanced Features Using Other Sound Sources 3. In the Routing section click the Inputs button. You then see the list of MASCHINE input ports on the left. By clicking on the fields on the right, you can assign MASCHINE input ports to the physical audio inputs available on your audio interface.
Using Advanced Features Using Other Sound Sources 4. Assign at least Maschine In 1 L and Maschine In 1 R to any pair of inputs on your audio interface.
Using Advanced Features Using Other Sound Sources 5. Click Close to exit the Preferences dialog. 6. Plug anything (e.g., a turntable) into the audio interface’s input pair that you selected in the Audio page for the first two inputs of MASCHINE. 7. Now click the Group D in the Arranger to select it. 8. Click the Sound slot 1 in the Pattern Editor to select it. 9. At the far left of the Control area, click the little Channel icon to display the channel properties. 10.
Using Advanced Features Sampling ▪ Send any external signal to the send effect we built in ↑9.2.1, Using Sounds and Groups as Sound Source. ▪ Plug a microphone and process it in real time in your live performance! 9.3 Sampling Now let's look at another great feature of MASCHINE: its sampling facilities. MASCHINE allows you to record internal or external audio signals using your audio interface to create loops, single hits or instruments, in fact sampling has many uses within MASCHINE.
Using Advanced Features Sampling 2. Now click the Sample Editor button right underneath the Keyboard View button, at the left of the Pattern Editor: The Pattern Editor switches to the Sampling tabs: 3. In the Record tab, select your SOURCE at the bottom of the page. You can record Samples from an internal signal (select Internal from the drop-down menu) or from one of the external inputs (select the Ext. Ster. or Ext. Mono from the drop-down menu).
Using Advanced Features Sampling we will record from the drum kit Group “EK-TL A Kit,” so click Internal in the SOURCE menu: 4. Click EK-TL A Kit in the INPUT menu nearby: 5. Next to the INPUT menu is the MODE switch. Use this to select a way to start the recording: either by setting a threshold value (adjustable with the mouse by dragging) or in sync with the Project tempo. Since we want to record a drum loop from the EK-TL A Kit, we select Sync. 6.
Using Advanced Features Sampling 7. Now click the Start button and, since the recording is going to be triggered by the sequencer, start the sequencer (e.g., by pressing PLAY on your controller or the [Space] bar on your computer keyboard). → After the recording stops, you will see the waveform of your Sample: Under the large Waveform representing the recorded Sample, you can see a small icon for each Sample that was recorded into this Sound slot: this is called the Recording History.
Using Advanced Features The Mix View ▪ The Slice tab allows you to cut your Sample into slices in various ways and to distribute the slices across the keyboard —notably this allows you to play each drum hit of the Sample via a different pad in Keyboard mode! ▪ The Map tab allows you to precisely define the note and velocity ranges assigned to each Sample. For a detailed description of all the features of the Sample Editor, please refer to the Manual! 9.
Using Advanced Features The Mix View The Mix view with Group B1 selected.
Using Advanced Features The Mix View The Mix view button. To switch between Arrange View and Mix View in the MASCHINE software: ► Click the Mix view button at the top left of the Arranger to switch between the Arrange view and the Mix view. To switch between Arrange View and Mix View on the controller: ► Press SHIFT + NAVIGATE to switch between the Arrange view and the Mix view in the MASCHINE software.
Quick Reference Using Your MASCHINE Controller 10 Quick Reference This chapter introduces you to the main areas and concepts of MASCHINE. In the following sections, you will find: ▪ Information that will help you in your every-day work with your controller (↑10.1, Using Your MASCHINE Controller). ▪ An overview of a MASCHINE Project and a description of both its structure and content (↑10.2, MASCHINE Project Overview).
Quick Reference Using Your MASCHINE Controller For some of these modes, you need to hold the button to keep the mode active. For example, when you press the PAD MODE button, the displays will show pad-specific control options; when you release it, the controller switches back to Control mode.
Quick Reference Using Your MASCHINE Controller Pinning the Controller Modes You can also pin (i.e. lock) controller modes, so the controller doesn’t switch back when releasing a mode button: 1. Press and hold a controller mode button, e.g., GRID. 2. Press Button 1 above the left display. → You can release the GRID button: The controller will remain in Grid mode until you press GRID again. Once a mode has been pinned your controller will automatically pin the mode next time it is pressed.
Quick Reference Using Your MASCHINE Controller The Navigate mode on the MASCHINE STUDIO controller On the left display use Knob 1 to 4 to navigate the software screen.
Quick Reference MASCHINE Project Overview Action Shortcut Zoom Pattern Editor in/out Knob 3 Scroll Pattern Editor left/right Knob 4 On the right display use the buttons above the screen and the pads to quickly navigate parameter pages. Action Shortcut Select Plug-in Button 5/6 (In PLUG-IN mode) Select Channel Button 5/6 (In CHANNEL mode) Select Page Bank Button 7/8 Select Page Pads 1-16 10.
Quick Reference MASCHINE Project Overview 1 2 3 4 The sound content aspect of a MASCHINE Project. ▪ A MASCHINE Project file (1) Groups (2) are available in Banks. Each Bank contains eight Groups (A-H) and each Group contains sixteen Sound slots (1–16) (4). Each Sound slot can be filled with samples or plug-ins. ▪ You can influence the sound on these three channels: the Project (or Master) channel, the Group channel, and the Sound channel.
Quick Reference MASCHINE Project Overview 10.2.2 Arrangement The arrangement aspect of a MASCHINE Project is about building patterns, and putting those patterns into a loop or a song structure. 3 4 5 2 1 8 6 7 The arrangement aspect of a MASCHINE Project. The basic workflow in building a song in MASCHINE is as follows: ▪ You load samples or plug-ins into the Sound slots (1) of the selected Group (2). ▪ You record instances of your Sounds by playing the pads (1-16).
Quick Reference MASCHINE Hardware Overview ▪ Together, the events add up to a Pattern (7) for this Group. ▪ All of this takes place in the Pattern Editor (8), where you can create several Patterns for each of your Groups. ▪ In the upper half of the software’s user interface, the Arranger (5) lets you organize together the Patterns of your various Groups. ▪ Here you combine your Patterns (3) — into Scenes (4).
Quick Reference MASCHINE Hardware Overview 1 2 7 3 6 5 4 Overview of the MASCHINE STUDIO hardware controller. (1) CONTROL section: Use this multi-purpose section to access to all parameters of the mode currently selected on your controller. There are also dedicated buttons to access the Browser and the Sample Editor. For more information on this section please view ↑10.3.1.1, CONTROL Section.
Quick Reference MASCHINE Hardware Overview (2) I/O and Level section: Use this section to access to all parameters related to metering via the controller and for selecting an audio input channel. There are is a level meter, level knob and dedicated input/output buttons which allow you to select an input for sampling and an output for metering. For more information on this section please view ↑10.3.1.2, I/O and Level Section.
Quick Reference MASCHINE Hardware Overview 1 2 3 4 5 6 11 9 12 10 7 8 Overview of the CONTROL section. (1) CHANNEL button: Press CHANNEL at any time to return to Channel mode. In this mode you can quickly access the Channel properties including Input, Output, Groove and Macro. You can also use the CHANNEL button to access MIDI mode by pressing SHIFT + CHANNEL. This mode will enable you to use MASCHINE as a MIDI controller.
Quick Reference MASCHINE Hardware Overview (5) BROWSE button: Press the BROWSE button to access the Browser. Press SHIFT + BROWSE to access the Plug-in menu and load a Plug-in (Internal, Native Instruments, and External, as well as Instrument and Effect) in the selected Plug-in slot. (6) SAMPLING button: Press the SAMPLING button to access the Sample Editor. (7) Page buttons: Almost any feature of MASCHINE can be accessed using the hardware controller.
Quick Reference MASCHINE Hardware Overview 1 10 2 9 3 8 11 7 4 5 6 Overview of the I/O and Level section. (1) Level meter The Level meter displays the volume level of the selected input/output. Select an input (3–6) or output (7–10) to display it in the Level meter. (2) MST button (Master button) Press this button to display the Master volume level in the Level meter (1) and use the Level knob (2) to adjust its volume level. (3) GRP button (Group button).
Quick Reference MASCHINE Hardware Overview (7–8) IN1–4 buttons: Press these buttons to select an external audio input for a Sound. You can meter an input level using the Level meter (1) and adjust an input level using the Level knob (2). (11) MIDI indicators : These LED's represent MIDI Input and Output traffic (1 MIDI-In, 3 MIDIOut). 10.3.1.3 PERFORMANCE Section This section gives an overview of the PERFORMANCE section. 1 2 3 4 Overview of the I/O and Level section.
Quick Reference MASCHINE Hardware Overview (4) NOTE REPEAT button: Note Repeat is a really handy way to play and record beats — it plays the selected Sound automatically at a given rate. While holding the NOTE REPEAT button, hold the pad you want to play: notes will be repeatedly triggered at the rate selected in the right display. With Buttons 5–8, you can select different rates while playing. You can select new rate values for each of these buttons by turning Knobs 2–4.
Quick Reference MASCHINE Hardware Overview 1 2 3 4 8 7 6 5 Overview of the TRANSPORT section. Start, stop and restart playback, activate record and skip bars while playing, simply by pressing the dedicated buttons in the TRANSPORT section of the controller. Use the SHIFT button to invoke secondary commands such as the Loop, Count-in and Rec Mode. (1) RESTART button: Press the RESTART button at anytime to restart from the beginning of the current loop range.
Quick Reference MASCHINE Hardware Overview (6) REC button: When playback is on, press REC to begin recording. Or when playback is off, press SHIFT + REC to begin recording with a Count-in. Press REC a second time to stop recording. Hold the REC button to access Pattern Preset mode, this allows you to select a preset for the Pattern Length before recording any events.
Quick Reference MASCHINE Hardware Overview 1 2 3 4 9 5 6 7 8 Overview of the PADS section. All the following buttons can be pinned: Simply press the desired button + Button 1 (above the left display) to pin/unpin the corresponding mode. See ↑10.1.1, Controller Modes and Mode Pinning for more information. (1) SCENE button: Enters Scene mode. Scene mode allows you to create Scenes to work out the structure of your track. During playback, you can switch Scenes for quick on-the-fly arrangement.
Quick Reference MASCHINE Hardware Overview (3) PAD MODE button: Enters Pad Mode. This mode allows you to select a different mode for your pads. For example, you can quickly switch the pads to play melodies or even chords! The following pad modes are available: ▪ In the standard layout mapping, each pad represents one Sound of the Group and the Sounds’ velocity is controlled by the pressure applied on the pads.
Quick Reference MASCHINE Hardware Overview (8) MUTE button: Enters Mute mode. In this mode, you can instantly mute Sounds and/or Groups by pressing the corresponding pads and/or Group buttons — good for getting on top of your production when you have many sounds playing and especially useful for performing live. Muted Sounds/Groups are represented by half-lit pads, while audible Sounds/Groups are represented by fully lit pads.
Quick Reference MASCHINE Hardware Overview (2) PASTE button: Press the PASTE button to paste selected events. (3) NOTE button: Press the NOTE button and turn the jog wheel to change the selected events by one semitone per increment. Hold press and turn the jog wheel to change the selected events by one octave. (4) NUDGE button: Press the NUDGE button and turn the jog wheel to move the selected events one step per increment. Press SHIFT+NUDGE for finer increments.
Quick Reference MASCHINE Software Overview (12) BACK button: Press the BACK button to move one step back in the hierarchy of a project. For example, in ARRANGE view if you have PATTERN (Button 2) selected use the BACK button to move up the hierarchy to SCENE (Button 1). In another example in MIX view use the BACK button to move between a selected Sound and a Group. Use the ENTER button to move back down the hierarchy. These buttons when used in combination allow you to quickly navigate your project. 10.
Quick Reference MASCHINE Software Overview (2) Browser: The Browser is your tool for managing, finding, tagging and categorizing Projects, Groups, Sounds, Instruments, Effects and Samples. Using the search facility you can quickly find things and prehear Samples. (3) Arranger: Use the Arranger to combine your Patterns into Scenes in order to build your track and make arrangements.
Quick Reference MASCHINE Software Overview (3) Transport controls: The Transport controls contain buttons such as Play, Restart, Record and Loop. (4) Display area: The Display area provides control regarding Ableton Link, time signature, tempo, global swing, Follow and Sync (Perform Grid and Retrigger in the Cog wheel icon.) (5) Master Volume slider: Shows and adjusts the level of the MASCHINE audio output.
Quick Reference MASCHINE Software Overview 10.4.2 Browser 1 2 3 4 5 6 7 8 9 10 11 The Browser. (1) LIBRARY tab: Use the LIBRARY tab to access your computer's hard drives via MASCHINE's selectors and filters. (2) FILES tab: Use the FILES tab to access your computer’s hard drives.
Quick Reference MASCHINE Software Overview (3) File Type selector: This contains six icons representing the different file types of MASCHINE. From left to right the file types are: Projects, Groups, Sounds, Instruments, Effects, and Samples. Clicking one of them causes only the files of the selected type to be displayed. (4) Content selector: The Content selector allows you to select between Factory content and User content.
Quick Reference MASCHINE Software Overview 10.4.3 Arranger 1 2 3 4 The Arranger. (1) Mix view button: Click the Mix view button to access the Mix view. The Mix view proves you with quick access to the level and routing settings of all your Sounds, Groups, and the Master. In addition, it provides you with an intuitive interface for adjusting the parameters of all your Plug-ins. (2) Groups: The Group slots can hold one Group each.
Quick Reference MASCHINE Software Overview 10.4.4 Control Area 2 3 4 5 6 7 1 8 The Control area. (1) Plug-in icon: Click the Plug-in icon to access Plug-ins and their parameters. (2) Channel icon: Click the Channel icon to access Channel properties where you can display and adjust various properties for the selected Sound/Group or Master channel in the Parameter area. (3) MASTER tab: Click the MASTER tab to control sound at the main outputs of MASCHINE (including all Groups and Sounds).
Quick Reference MASCHINE Software Overview 10.4.5 3 Pattern Editor 4 5 6 7 8 9 10 2 1 11 12 14 13 The Pattern Editor. (1) Sample Editor button: Click this button to open/close the Sample Editor. (2) Keyboard view button: Click this button to display the Keyboard view. (3) Group view button: Click this button to display the Group view. (4) Audition button: Click this button to audition a Sound when it is selected from the Sound slots (6).
Quick Reference MASCHINE Software Overview (6) Sound slots: Sounds slots 1–16 of the selected Group are listed here. Click a Sound slot to bring it into focus and display its Plug-ins and Channel properties in the Control area (see ↑10.4.4, Control Area). In Keyboard view (2), click a Sound slot to display its events in the Step Grid (11). (7) Pattern slots: Each Group has an unlimited number of Patterns available. Each Pattern slot can hold one Pattern.
Troubleshooting – Getting Help Troubleshooting 11 Troubleshooting – Getting Help This chapter assists you in solving common issues with MASCHINE and provides you with the necessary information for getting further assistance. Before getting help please make sure you have downloaded the latest MASCHINE software and documentation from Service Center! 11.1 Troubleshooting A few common issues and possible solutions when working with MASCHINE are listed in this section. 11.1.
Troubleshooting – Getting Help Troubleshooting ▪ It is not recommended to run the laptop on battery, as built-in power management systems might slow the clock rate of the CPU in an effort to extend battery life. ▪ Disconnect all unused hardware (e.g., printer, scanner). This will increase the amount of processing power available for your music software.
Troubleshooting – Getting Help Getting Help The links in the following sections can also be reached from the Service Center application: Open the Service Center application and click on the Support button in the upperright corner. 11.2.1 Knowledge Base The Online Knowledge Base gathers useful information about your Native Instruments product and can be of great help to solve possible issues you may encounter. You can reach the Knowledge Base via: www.native-instruments.com/knowledge. 11.2.
Troubleshooting – Getting Help Getting Help 11.2.3 Registration Support If problems occur during the product activation procedure, please contact our Registration Support team: www.native-instruments.com/regsuppfrm. 11.2.4 User Forum In the Native Instruments User Forum, you can discuss product features directly with other users and with experts moderating the forum. Please be aware that the Technical Support team does not participate in the forum.
Glossary 12 Glossary In this glossary you will find short definitions for numerous terms used in the MASCHINE context. If you have any doubts about the meaning of a word, this is the place to check! Arranger The Arranger is the big area located in the upper part of the MASCHINE window, right under the Header. On its left you can select Groups. The Arranger allows you to combine Clips (references to Patterns) into Scenes, and arrange these Scenes into a song.
Glossary Channel Properties Channel properties are sets of parameters available at each Project level (i.e. for each Sound, each Group, and for the Master) that are independent of the Plug-ins loaded in that Sound/ Group/Master. Like the Plug-in parameters, in the software the Channel properties are displayed in the Control area. For example, the volume, pan or swing controls are properties of their respective Sound/Group/Master channel. Clip Clips are found in the Arranger in form of colored blocks.
Glossary Effect (FX) An effect modifies the audio material it receives. MASCHINE already includes many different effects. You may also use VST/AU plug-in effects. Effects can be loaded as Plug-ins in any Plug-in slot of the Sound, Group, and Master levels. MASCHINE’s flexible routing allows you not only to apply insert effects but also to create send effects and multi-effects. Event Events are the individual drum hits or notes that make up a Pattern.
Glossary Header The Header is the topmost row of controls in the MASCHINE software window. It contains global settings, such as the Master Volume slider, the Transport controls, controls for global swing, tempo, time signature, etc. Keyboard View Keyboard view is the view of the Pattern Editor in which only events of the selected Sound are visible and editable. The Keyboard view provides a vertical on-screen keyboard that indicates the pitch of each event (one row per semi-tone).
Glossary Mute and Solo Muting allows you to bypass a Sound or a Group, whereas Soloing is pretty much the opposite: It mutes all other Sounds or Groups so that only the soloed Sound or Group is played. The combination of muting and soloing is a useful means both to play live and to test different sequences together.
Glossary Plug-in A Plug-in is an instrument or effect unit, either Internal or External (by Native Instruments or a third-party manufacturer), that can be loaded into a Plug-in slot to produce or alter sound. When a Plug-in is loaded into a Plug-in slot, the Plug-in appears in the Plug-in List in the left part of the Control area. Prehear The Prehear feature allows you to listen to Samples directly from the Browser without loading them into Sound slots first.
Glossary Scene A Scene is a combination of Clips for your different Groups. Each Clip references a specific Pattern of a Group. In a Scene you can create one Clip for each Group. Scenes are located in the Arranger. They can be used to build up a finished arrangement or to trigger different parts of a song during a live performance. Send Effect A send effect is an effect available for audio signals located on other Sounds and/or Groups.
Glossary Step Steps are elementary time blocks. They are notably used to apply quantization or to compose Patterns from your controller in Step mode. All steps together make up the Step Grid. In the software’s Pattern Editor, steps are visualized by vertical lines. You can adjust the step size, e.g., to apply different quantization to different events or to divide the Step Grid into finer blocks to edit your Pattern more precisely.
Index Index A B ARRANGE button [157] BACK button [168] Arrangement [109] Base Key Arranger [109] [169] definition [181] Arranger timeline [173] adjusting [78] BROWSE button [22] [158] Browser [19] [169] Audio Engine button [170] button [169] Audition [38] definition [181] Autoload load a Drumsynth [41] definition [181] load a Group [19] replacing Sounds with [36] load a plug-in [71] Aux creating send effects [133] load a Project [33] load a Sample [36] load a Sound [36] load an effect
Index C definition [182] Channel pads [24] Macro properties [127] CHANNEL button [157] CONTROL section [156] Controller Channel icon [174] CONTROL section [156] Channel properties EDIT section [166] adjusting [126] GROUPS section [161] definition [182] I/O and Level section [158] Channel Property selector [174] overview [154] CLEAR button [167] PADS section [163] Clip [109] PERFORMANCE section [160] TRANSPORT section [161] definition [182] referencing a Pattern [110] Color changing C
Index E F EDIT section [166] Factory library Editing presets [19] Patterns [66] File Type selector [172] Samples [143] FILES tab [171] Effects [86] adjusting parameters [93] bypassing [95] definition [183] insert effect [183] load [87] muting [95] routing send effects [133] send effect definition [187] ENTER button [167] ERASE button [163] Event definition [183] editing with the Pattern Editor [66] EVENTS button [162] External sound source [136] FUNCTION Arrow Left/Right buttons [167] FX [86]
Index H K Header [168] Keyboard mode Audio Engine button [170] Base Key [78] Browser button [169] playing the pads [76] CPU meter [170] recording [79] definition [184] shifting octave [78] Display area [170] MASCHINE menu [169] Master Volume slider [170] NI logo [170] Keyboard view [175] definition [184] KOMPLETE Selection plug-in instrument [71] Transport controls [170] Help [177] I I/O and Level section [158] IN buttons [160] Input Channel [136] Insert effect [183] J Jog wheel [167] MA
Index L M Level knob [159] MACRO button [160] Level meter [159] Macro Control LIBRARY tab [171] definition [184] Live playing [119] Macro Controls [127] Load Macro Controls (controller) [128] a Drumsynth [41] MASCHINE menu [169] a Group [19] MASSIVE a plug-in [71] browsing presets [72] a Project [33] plug-in instrument [71] a Sample [36] Master a Sound [36] definition [184] an effect [87] Macro properties [127] into a Plug-in List [42] [88] MASTER tab [174] Locking controller mo
Index definition [184] O deleting [99] Open editing in the software [99] a Drumsynth [41] recording [98] a Group [19] recording in Step mode [104] a plug-in [71] MST button [159] a Project [33] Mute a Sample [36] definition [185] a Sound [36] Sound or Group [28] an effect [87] Mute and Solo [29] Overview MUTE button [166] hardware controller [154] N structure of a Project [151] NAVIGATE button [165] NI logo [170] NOTE button [167] Note Repeat [30] [31] NOTE REPEAT button [161] Note
Index P Pattern Editor [169] PAD MODE button [165] definition [185] Pad modes editing events [66] definition [185] Pads [166] in Control mode [24] Pattern Length adjusting [63] doubling [57] in Keyboard mode [76] Pattern slot [61] in Scene mode [115] PERFORMANCE section [160] in Step mode [102] Pinning controller modes [147] velocity [25] PLAY button [162] PADS section [163] Playing live [119] Parameter area [174] Plug-in Parameter page definition [185] Parameters definition [186] lo
Index definition [186] R load a [33] REC button [163] overview and structure [151] Record tab [141] Properties Macro [127] Recording a Pattern [26] in Keyboard mode [79] Q Quantization [60] definition [186] QUANTIZE button [167] Query [38] Quick Reference [147] modulation [98] to a Sound slot [140] Recording modulation Step mode [104] REDO button [167] Repeating notes Note Repeat [31] RESTART button [162] Retriggering Scenes [122] Routing [132] MASCHINE STUDIO - Getting Started - 196
Index S Send effect Sample definition [186] load a [36] Sample Editor [143] definition [186] creating [133] definition [187] Sequencer definition [187] SHIFT button [163] Sample Editor button [141] SND button [159] Sampling [140] Solo Waveform [143] SAMPLING button [158] definition [185] Sound or Group [28] Saving [31] Solo and Mute [29] Scene [109] SOLO button [165] definition [187] Sound playing longer loops [120] adjusting parameters [81] Retrigger [122] definition [187] selectin
Index definition [188] Step Grid [105] [176] V Velocity definition [188] Step mode [101] definition [188] pads [25] Volume [170] Volume adjusting STEP MODE button [160] Step sequencer [101] Sound, Group, and overall [46] VST/AU Swing definition [186] definition [188] load plug-in instruments [71] T W Tag Filter [172] Waveform [143] TAP button [160] Text search [172] Z Transport controls [170] Zoom [59] TRANSPORT section [156] [161] Troubleshooting [177] U UNDO button [167] MASCHINE