User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
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◦ For each Sound, MIDI notes will be imported at the default root note C3 — this en-
sures that the imported MIDI data will correctly trigger all MASCHINE factory kits.
◦ The MIDI CC data will be copied to all Sounds for which MIDI notes have been impor-
ted.
▪ If the MIDI file contains data on multiple MIDI channels, the data from the individual chan-
nels will be imported to individual Sounds:
◦ If any channel from the MIDI file corresponds to the MIDI input channel of a particu-
lar Sound in your Group, the data on that channel will be imported to that Sound. The
MIDI input channel of each Sound is defined by the Channel parameter in the MIDI
page of the Sound’s Input properties — see section ↑8.2.1, Triggering Sounds via
MIDI Notes.
◦ For all other channels of the MIDI file (i.e. channels that doesn’t correspond to any
MIDI input channel of a Sound in your Group), the data from individual channels will
be imported to individual Sounds that have not received any data during the current
import yet: the channel with the lowest number will be imported to the Sound with the
lowest slot number, and so on.
Example: if the MIDI file contains data on channels 2, 3, and 5, and the MIDI input
channel isn’t defined in any Sound of your Group, Sound slot 1 will receive the data
from channel 2, Sound slot 2 from channel 3, and Sound slot 3 from channel 5.
Importing a MIDI File to a Sound
You can import a MIDI file to a single Sound. For example, this can be useful to import a me-
lodic part for a single instrument. You can do this from the Sound’s context menu, via drag-
and-drop, or via the FILES pane of the Browser.
Method 1: via the Sound’s context menu
1. In the Group List (left of the Arranger), click the Group containing the Sound for which
you want to import the MIDI file.
This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi-
tor underneath.
2. Select the Pattern in which you want to import the MIDI file.
Working with Patterns
Importing/Exporting Audio and MIDI to/from Patterns
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