User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
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10.5.3 Tom – Floor
The Floor Tom is an acoustic tom that provides the emulation of a complete set of toms. Al-
though it is more suitable for floor and low toms, it is also capable of producing interesting
mid and high toms. Furthermore the control over the pitch bend and the mute parameters al-
low for a wide range of sounds.
The parameters described below are presented as they appear in the Control area (Arrange
view). The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix
view). See ↑9.4, The Plug-in Strip for more information on this.
Main Page
Element Description
MAIN Section
Engine Selects the engine used in the Tom Plug-in. If you change this setting, please
refer to ↑10.5, The Toms.
Tune Adjusts the pitch of the drum played by the middle C, measured in MIDI note
numbers and cents. Available values range from 48.00 to 62.00. The default
value is 48.00. For more details see ↑10.1.5, Pitch Range, Tuning, and MIDI
Notes.
Decay Adjusts the duration of the sound’s tail, measured as a percentage. Available
values range from 0.0 to 100.0 % (default: 50.0 %).
Tension Adjusts the tension of the drum skin, measured as a percentage, allowing for a
longer and bigger pitch bend. Available values range from 0.0 to 100.0 % (de-
fault).
Impact Adjusts how hard the drum is hit, measured as a percentage. Available values
range from 0.0 % (softest) to 100.0 % (hardest). The default value is 80.0 %.
Flex Adjusts the elasticity of the skin, measured as a percentage, allowing for a
greater pitch bend when the drum is hit. Available values range from 0.0 to
100.0 % (default: 30.0 %).
MUTE Section
Using the Drumsynths
The Toms
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