User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
◦ Horizontally, the displayed time interval is variable: Turn Knob 5 and 6 to zoom and
scroll in the right display to your liking, respectively. You can also enable Button 3
(FOLLOW) and let the right display follow the playhead as it travels through your ar-
rangement — see section ↑13.1.3, Following the Playback Position in Your Project for
more information.
◦ At the top of the right display you see the Scenes names (7) with the timeline (8) un-
derneath. The name of the selected Scene is underlined. As in the left display, you
can see the vertical playhead indicator (6) and the Loop Range (10) across the entire
display.
◦ As in the software’s Arranger, each Clip (9) shows the name and color of the Pattern it
is referencing. The selected Clip (i.e. the Clip in the selected Scene for the focused
Group) is highlighted. By pressing Button 2 (PATTERN) or the ENTER button under the
jog wheel you can switch to Pattern Arrange mode and control the content of the Pat-
tern referenced by this selected Clip — see section ↑7.1.1, Pattern Editor Overview.
To know how to modify the name and color of your Patterns, please refer to section ↑7.7.6,
Naming Patterns and ↑7.7.7, Changing the Pattern’s Color, respectively.
Furthermore, the pads on your controller represent the Scenes of the current Scene bank:
▪ The fully lit pad indicates the selected Scene slot.
▪ Dim lit pads indicate Scene slots containing a Scene.
▪ Unlit pads represent empty Scene slots.
In addition, the Scene Arrange mode provides useful Scene management commands. These
are described in the following sections.
Scene Mode
Although sharing many features with the Scene Arrange mode described above, the Scene
mode focuses on Scene selection and manipulation rather than on their arrangement.
►
To enter Scene mode on your controller, press and hold SCENE (you can pin it by press-
ing Button 1 at the same time).
→
Your controller switches to Scene mode. This is indicated by the lit SCENE button.
Creating a Song Using Scenes
Managing Scenes
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