User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- 1 Welcome to MASCHINE!
- 2 Basic Concepts
- 2.1 Names and Concepts You Should Know
- 2.2 Adjusting the MASCHINE User Interface
- 2.3 Common Operations
- 2.4 Stand-Alone and Plug-in Mode
- 2.5 Preferences
- 2.6 Audio and MIDI Settings
- 2.7 Integrating MASCHINE into Your MIDI Setup
- 2.8 Using Footswitches with Your MASCHINE STUDIO Controller
- 3 Browser
- 3.1 Browser Basics
- 3.2 Searching and Loading Files from the Library
- 3.3 Additional Browsing Tools
- 3.4 Editing the Files’ Tags and Properties
- 3.5 Loading and Importing Files from Your File System
- 3.6 Locating Missing Samples
- 3.7 Using Quick Browse
- 4 Managing Sounds, Groups, and Your Project
- 4.1 Overview of the Sounds, Groups, and Master
- 4.2 Managing Sounds
- 4.3 Managing Groups
- 4.4 Exporting MASCHINE Objects and Audio
- 4.5 Importing Third-Party File Formats
- 5 Playing on Your Controller
- 6 Working with Plug-ins
- 6.1 Plug-in Overview
- 6.1.1 Plug-in Basics
- 6.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
- 6.1.3 Loading, Removing, and Replacing a Plug-in
- 6.1.4 Adjusting the Plug-in Parameters
- 6.1.5 Bypassing Plug-in Slots
- 6.1.6 Using Side-Chain
- 6.1.7 Moving Plug-ins
- 6.1.8 Alternative: the Plug-in Strip
- 6.1.9 Saving and Recalling Plug-in Presets
- 6.2 The Sampler Plug-in
- 6.3 Using Native Instruments and External Plug-ins
- 6.1 Plug-in Overview
- 7 Working with Patterns
- 7.1 Pattern Basics
- 7.1.1 Pattern Editor Overview
- 7.1.2 Navigating the Event Area
- 7.1.3 Following the Playback Position in the Pattern
- 7.1.4 Jumping to Another Playback Position in the Pattern
- 7.1.5 Group View and Keyboard View
- 7.1.6 Adjusting the Pattern Grid and the Pattern Length
- 7.1.7 Adjusting the Step Grid and the Nudge Grid
- 7.2 Recording Patterns in Real Time
- 7.3 Recording Patterns with the Step Sequencer
- 7.4 Editing Events
- 7.5 Recording and Editing Modulation
- 7.6 Creating MIDI Tracks from Scratch in MASCHINE
- 7.7 Managing Patterns
- 7.8 Importing/Exporting Audio and MIDI to/from Patterns
- 7.1 Pattern Basics
- 8 Audio Routing, Remote Control, and Macro Controls
- 9 Controlling Your Mix
- 10 Using the Drumsynths
- 11 Using Effects
- 11.1 Applying Effects to a Sound, a Group or the Master
- 11.2 Applying Effects to External Audio
- 11.3 Creating a Send Effect
- 11.4 Creating Multieffects
- 12 Effect Reference
- 13 Creating a Song Using Scenes
- 13.1 Arranger Basics
- 13.2 Managing Scenes
- 13.3 Playing with Scenes
- 13.4 Triggering Scenes via MIDI (MASCHINE Plug-in Only)
- 14 Sampling and Sample Mapping
- 14.1 Opening the Sample Editor
- 14.2 Recording a Sample
- 14.3 Editing a Sample
- 14.4 Slicing a Sample
- 14.5 Mapping Samples to Zones
- 15 Troubleshooting – Getting Help
- 16 Appendix: Tips for Playing Live
- 17 Glossary
- Index
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16.1.4 Consider Using a Limiter on Your Master
This sounds rather conservative, but if you want to avoid digital distortion caused by an over-
load of your audio interface, this is a useful safety measure. However, you might experience a
somewhat squashed and dull sound if you overuse the Limiter by feeding a lot of loud signals
to it. Try it out and see what works best for you! See ↑12.1.4, Limiter for more information.
16.1.5 Improvise
It is nice if a live set is working out exactly the way you planned it, but sometimes, this can get
boring for you as well as for the audience. Something unexpected or even plain mistakes can
be the key for inspiring tracks and performances as well as just jamming around with your
Sounds and Samples!
16.2 Basic Techniques
16.2.1 Use Mute and Solo
Mute and Solo are a good way to build up a live set especially on the MASCHINE controller as
you can mute and solo Groups and Sounds at the same time.
By pinning the Mute and Solo mode (press Button 1 simultaneously for this), you have both
hands free to mute or solo Sounds and Groups. Since soloing a Sound mutes all Sounds except
one, the MUTE button can then be used to “release” Sounds that have been muted. You can
use this technique to create a breakdown: Solo a given Sound such as a kick drum, then build
the track up again by bringing the muted Sounds back in one at a time with the MUTE button.
See 5.2.2 for more on this.
16.2.2 Use Scene Mode and Tweak the Loop Range
Scene mode is useful to trigger different parts of an arrangement by switching Scenes, while
changing the Loop Range adds another layer of improvisation. By using a short value for the
Perform Grid, you can quickly combine Scenes and create new variations. Please refer to sec-
tion ↑13.3.1, Selecting a Loop Range for more information.
Appendix: Tips for Playing Live
Preparations
MASCHINE STUDIO - Manual - 708