User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ In each Group you always have a fixed number of Sound slots — namely 16. Some of these
Sound slots might be empty, and you can have gaps in your slots (i.e. some empty Sound
slots between other slots containing Sounds), depending on how you prefer to play your
Sounds from your pads. You cannot create Sound slots, but instead you can load/unload
Sounds to/from the 16 existing Sound slots in each Group.
▪ In your Project you can have any number of Groups. You can create, fill up, and delete
Groups as you see fit. If you delete a Group, all following Groups are shifted up in the
Group List to fill the gap. If you use more than eight Groups, another Group bank is auto-
matically created.
5.1.3 Selecting Multiple Sounds or Groups
In MASCHINE you can select multiple Sounds or multiple Groups at once. This notably allows you
to change a parameter value for all selected Sounds/Groups at a time!
To achieve this, MASCHINE distinguishes the “focus” from the “selection”:
▪ The focus determines what is displayed in the Control area and on your controller. For ex-
ample, by clicking a Sound in the Sound List you are putting the focus on that Sound, and
the Control area and your controller will display its parameters (Channel properties, Plug-
ins, etc.). For the focus, the following rule applies:
At each level (Sound and Group) there is always one object, and only one, in focus.
The focused object is highlighted in the Sound/Group List, and the background of its lead-
ing letter and/or number has the color of the object itself.
The Sound Vocal AhHa is focused (and selected).
Managing Sounds, Groups, and Your Project
Overview of the Sounds, Groups, and Master
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