User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
The copying procedure for multiple Sounds is as follows:
When you copy a selection of Sounds, they are both placed into the clipboard and kept in the
Sound List.
The pasting procedure for multiple Sounds is as follows:
▪ When you paste a selection of Sounds onto a Sound slot, the pasted Sounds replace the
current Sound in that slot and in the following slots — if the last Sound slot is reached,
the remaining copied Sounds won’t be pasted at all. Note that this is not affected by any
multiple selection you might have made when pasting. Example: If you paste the Sounds 1,
2, 4, and 7 onto the Sound slot 14, the duplicates of the Sounds 1, 2, and 4 will replace
any existing Sounds in the Sound slots 14, 15, and 16, respectively, while the Sound 7
won’t be pasted at all.
If you want to copy a Sound more than once, just keep on choosing Paste from the context menu on
other Sound slots: the source Sound stays in the clipboard, ready for the next use!
When you copy/paste Sounds in the software, the entire content of the copied Sound(s) is past-
ed, including their events. Notably, pasting a Sound into a Sound slot of a different Group will
create the needed Patterns if they do not exist, and replace the events for that Sound slot in an
existing Patterns.
In the sentence above, “existing Patterns” means the Patterns with the same IDs (i.e. the same po-
sition in the Pattern List) as in the source Group. Example: If the source Sound contains events in
Pattern 1, 2, and 3 of its Group and you paste that Sound into another Group that only has Pattern
1 and 4, Pattern 2 and 3 will be automatically created to host the events of the pasted Sound.
Duplicating Sounds on Your Controller
On your controller in Control mode, do the following to copy a Sound from one pad to another:
1. Press and hold DUPLICATE.
2. If you want to duplicate a Sound including its Pattern content, turn the encoder to enable
the Copy Events option.
3. Press the pad of the Sound you want to copy.
The pad of the Sound starts blinking.
Managing Sounds, Groups, and Your Project
Managing Sounds
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