User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ If Group Outputs is selected in the Output menu the audio files will be named as follows:
[Project name] - [Group order number] [Group index (letter + number)] [Group name] -
[BPM].wav/aiff
The Group order number is a two-digit number indicating the “order of appearance” of the
Group in the Group List. This ensures that an alphabetical listing of the exported files will
reflect the structure of your Project.
▪ If Sound Outputs is selected in the Output menu the audio files will be named as follows:
[Project name] - [Sound name] - [BPM].wav/aiff
In addition, if the name of the file about to be exported is already used in the destination folder, a
hyphen followed by an index number is added to the name (e.g., “ - 1,” “ - 2,” “ - 3,”) to avoid any
file being overwritten.
5.5 Importing Third-Party File Formats
5.5.1 Loading REX Files into Sound Slots
MASCHINE supports REX (ReCycle) files to be loaded. REX files are loops that are already
sliced and mapped to MIDI notes.
Only REX2 files are currently supported.
▪ The Samples are loaded into the Sound slot. A new Pattern is created in that Group and
directly loaded in the Pattern Editor (switch the Pattern Editor to Keyboard view to better
see the Pattern — see section ↑11.1.5, Group View and Keyboard View). This Pattern con-
tains the sequence data of the REX file. For each REX file you import a Pattern will be cre-
ated and added.
Managing Sounds, Groups, and Your Project
Importing Third-Party File Formats
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