User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Like the Scale and Chord engine, the Arp engine is dedicated to Keyboard mode.
The Arp engine can be seen as a melodic extension of the Note Repeat: Actually, Arp replaces
and extends Note Repeat in Keyboard mode. Instead of playing repeated notes at a constant
pitch you can play sequences of notes at different pitches.
Arp and Note Repeat have similar modes on your controller: Depending on whether your pads
are in Pad Mode or Keyboard mode, pressing NOTE REPEAT on your controller will switch to
Note Repeat mode or Arp mode, respectively. Arp mode simply adds a few parameters to those
found in Note Repeat mode.
General Notes on the Note Repeat and Arp Engine
▪ The Note Repeat / Arp parameters are the same for all Sound slots in all Groups of your
Project. These parameters are saved with the Project.
▪ The Note Repeat / Arp engine processes live input from the pads of your controller only.
Input from third-party MIDI controllers and data recorded in the Pattern Editor are not
processed by the Scale and Chord engine.
▪ The Note Repeat / Arp engine detects and makes use of any changes in the pressure you
apply on each single pad you hold (Polyphonic Aftertouch). This allows you to generate ar-
peggios and repeated notes with varying velocities!
▪ The output of the Note Repeat / Arp engine is recorded into the Pattern Editor.
▪ The Note Repeat / Arp parameters cannot be modulated nor automated in MASCHINE.
▪ You can use Note Repeat and Arp even if the transport is not running: In this case the Note
Repeat / Arp engine will use its own central clock. This clock will be reset as soon as you
start the playback.
KOMPLETE KONTROL S-SERIES owners: The central clock is shared by all connected devices, so
that e.g. repeated notes triggered from your MASCHINE controller and arpeggios triggered from your
KOMPLETE KONTROL S-SERIES keyboard will be synchronized even if the transport is not running.
Using Note Repeat in Pad Mode
Check that your Pattern is playing, if not, press PLAY to start the sequencer.
Playing on the Controller
Performance Features
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