User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Element Description
Tune Transpose the tune (range: -36 – +36 semitones) of the Audio Plug-
in. You can use this knob to set the playback pitch of the loop to 'C',
and then the loop's pitch will match the pitch of Notes programmed
into the Pattern.
To increase the tuning of the Sample in semitones, turn the Tune
knob clockwise by clicking and dragging upwards. To decrease the
tuning of the Sample in semitones, turn the Tune knob counter-
clockwise by clicking and dragging downwards. Press the [SHIFT] key
on your computer keyboard while turning the knob to increase or
decrease the tuning in cents.
Pitchbend Set the Pitchbend range (-12 – +12) for the Audio Plug-in which is
relative to the Tune. This parameter controls the effect of the Pitch
Wheel/Slider on your MIDI controller.
To increase the range of the Pitchbend, turn the Pitchbend knob
clockwise by clicking and dragging upwards. To decrease the range of
the Pitchbend, turn the Pitchbend knob counter-clockwise by
clicking and dragging downwards. Press the [SHIFT] key on your
computer keyboard while turning the knob to increase or decrease the
Pitchbend range in cents.
ENGINE Section
Re-pitch This playback engine simply matches the tempo of the Loop to the
Project’s tempo by changing the playback rate of the Loop, and
playback rate changes will result in pitch changes to the loop. Like a
vinyl record, playing it faster will also cause the pitch of the loop to
rise, whereas slowing it down causes the overall pitch to drop. This
mode is therefore more suitable for non-pitched material, like drums
and percussion, and has the benefit that the transients of sounds
remain sharp and also uses significantly less CPU than the other
Engine modes. Since tempo and pitch are not independently
adjustable with this Engine, any pitch automation you may have done
via Events entered in Gate mode will be ignored, only the rhythm of
the Events will be used to gate the Loop on and off.
Using the Audio Plug-in
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