User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ The Edit page allows you to apply destructive edits to existing audio: ↑17.3, Editing a Sam-
ple.
The destructive audio editing features here are the same as those found in the Sample Editor,
for more information on using the destructive audio editing features, refer to ↑17.3, Editing a
Sample.
8.3 Using Loop Mode
Loop mode is the default mode for the Audio Plug-in and is used to playback an audio file in
time with your Project. When loaded into a Sound, the audio appears as a waveform in the Pat-
tern Editor and is repeated for the entirety of the Pattern. A detailed overview of the waveform
is displayed in Keyboard view.
If the Pattern Length is decreased to a length shorter than the audio, Pattern playback will end
up looping back to the start before the entire audio has played, the Pattern Length must be at
least as long as the audio in order to hear the entire audio playing in the Pattern. If the Pattern
Length is increased to a length longer than the audio, the audio will be automatically looped as
needed to fill the entire length of the Pattern, and these iterations will be visualized with dark-
er versions of the waveform. For more information on changing the Pattern Length, refer to the
section ↑11.1.6, Adjusting the Arrange Grid and the Pattern Length.
The process of using Loop mode is as follows; load an audio file onto a Sound, select Loop
mode from the parameters of the Audio Plug-in.
Using the Audio Plug-in
Using Loop Mode
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