User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
9.3.10 Snare – Breaker
The Breaker snare is an acoustic high pitched snare drum that cuts through perfectly into mix-
es containing heavy bass. The adjustment of the wires spectrum provides a great range of
snares. It also works very well with the Rasper Kick.
The parameters described below are presented as they appear in the Control area (Arrange view).
The same parameters are available in the Plug-in panel within the Plug-in Strip (Mix view). See
↑13.4, The Plug-in Strip for more information on this.
Main Page
Element Description
MAIN Section
Engine Selects the engine used in the Snare plug-in. For more information
on the available engines, please refer to section ↑9.3, The Snares.
Tune Adjusts the pitch of the drum played by the middle C, measured in
MIDI note numbers and cents. Available values range from 61.00
(NOTE C#3) to 85.00 (NOTE C#5). The default value is 73.00
(NOTE C#4).
Decay Adjusts the duration of the sound’s tail, measured as a percentage.
Available values range from 0.0 to 100.0% (default: 50.0%).
Skin Tune Adjusts the fine-tuning of the skin of the drum, measured as a
percentage. Available values range from 0.0 to 100.0% (default:
50.0%).
Impact Adjusts the amount of click or initial attack, measured as a
percentage. Available values range from 0.0 to 100.0% (default:
75.0%).
Advanced Page
For this engine the Advanced page does not contain any parameters.
Using the Drumsynths
The Snares
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