User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
→ The recording goes on in Overdub mode (see description above).
You can also erase events without engaging record: If you hold ERASE together with a pad while
playing (or recording), all events of that pad at the current play position are deleted (see section
↑11.4.5, Deleting Events/Notes).
Where are the Events Recorded?
When you start recording the pads, the events are recorded as follows:
▪ If a Pattern is already selected (i.e. loaded in the Pattern Editor), the events are recorded
in that Pattern. This is also true if the playhead of the Arranger currently is within an auto-
matic repetition of the Pattern.
▪ If no Pattern is selected, engaging record (in Overdub or Replace mode) automatically cre-
ates an empty Pattern with the default Pattern Length. The new Pattern is used at the be-
ginning of the current Scene and repeated all along the Scene.
You can adjust the default Pattern Length in the Defaults page of the Preferences panel. See sec-
tion ↑3.6.1, Preferences – General Page for more information.
When you get ready to record, you can also use the Record Prepare mode on your controller to
quickly create a new Pattern with the desired length and directly start the recording! See sec-
tion The Record Prepare Mode for more on this.
11.2.2 Using the Metronome
The metronome will help you to keep time when recording in real time.
► Click the metronome icon in the MASCHINE Header to enable/disable the metronome:
The metronome can be heard only when the sequencer is playing.
The metronome signal is sent to the Cue bus. To know how to use the Cue bus, see section
↑13.2.6, Using the Cue Bus.
Working with Patterns
Recording Patterns in Real Time
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