User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
► Press FOLLOW to enable/disable the Follow function.
→ When Follow is enabled, your pads automatically switch to the next 16 steps as soon as
the playback position reaches the end of the portion currently displayed.
This Follow function is always synchronized with the Follow function in the software. See ↑11.1.3,
Following the Playback Position in the Pattern for more information.
Otherwise you can manually switch to the previous/next steps:
► Turn the Encoder to manually switch to the previous/next 16 steps on your pads.
Doubling Your Pattern
You can quickly double the content of the Pattern:
► Press SHIFT + DUPLICATE (Double) to double the content of the Pattern.
→ The length of the Pattern is doubled. All events in the original Pattern are duplicated to
the second half of the extended Pattern. Any events that were located beyond the original
Pattern’s end are moved beyond the extended Pattern’s end.
You can otherwise double your Pattern via Pattern mode — see section ↑11.4.9, Doubling a Pattern
for more information.
Preparing the Next Events
You can adjust the velocity of the next events that you will create by pressing the pads. The
velocity of the events you create depends on the state of the Fixed Velocity option:
► Press FIXED VEL to enable/disable the Fixed Velocity option.
▪ If Fixed Velocity is enabled, all events you create will have the velocity set by turning the
Control encoder. The Fixed Velocity value is momentarily shown on the display as you turn
the Controller encoder.
▪ If Fixed Velocity is disabled, the velocity of each event will depend on how hard you hit the
pad when creating the event.
Working with Patterns
Recording Patterns with the Step Sequencer
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