User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ All other notes in the selection are moved or resized by the same amount (regardless of
their own quantizing rules). When resizing, if the notes have different lengths the length
differences are retained as long as no event becomes shorter than one step.
For example, if you have a drum roll, a flam or any custom sequence happening right before a beat,
this allows you to move the whole sequence to another beat with a perfect timing while keeping its
feel untouched.
Dragging vs. Nudging
Dragging with the mouse is different from the Nudge command on your controller:
▪ Whereas dragging is based on the Step Grid, the Nudge command is based on the Nudge
Grid (see section ↑11.1.7, Adjusting the Step Grid and the Nudge Grid).
▪ Whereas you can drag notes beyond the end of the Pattern, nudged notes reaching the end
of the Pattern are automatically sent to the beginning of the Pattern.
▪ If a note is not on a Step Grid division, dragging it with Step Grid enabled will alternate
between snapping to Step Grid divisions and snapping to positions that preserve its original
offset with the Step Grid (see quantization rule above).
In the software the Nudge command is not available with your mouse but via a keyboard short-
cut:
► Press [Alt] + the left/right cursor key on your computer keyboard to nudge the selected
notes by one Nudge Grid division. If no event is selected, all events in the Pattern will be
affected.
See the hardware section below for more information on the Nudge command.
Nudge Events and Notes
Nudging allows you to shift selected events by the Nudge Grid resolution (the events’ offsets
relative to the Nudge Grid are preserved).
The Nudge Grid is based on the Step Grid and allows you to define even smaller jumps than the
Step Grid divisions to move your events more precisely. See section ↑11.1.7, Adjusting the Step
Grid and the Nudge Grid for more details.
Working with Patterns
Editing Events
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