User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
In order to be modulatable, parameters of Plug-ins and Channel properties have to meet fol-
lowing requirements:
▪ The parameter must be controlled by a knob or a button in the software. Most parameters
controlled by selectors (e.g., for selecting an operating mode or a filter type) cannot be
modulated — however there are a few exceptions.
▪ The parameter must be at the Group or Sound level. Parameters at the Master level cannot
be modulated.
This second rule is also true for Plug-ins: if a Plug-in is loaded at the Master level, its parameters
will not be modulatable — but the same Plug-in loaded at the Group or Sound level will have its
parameters modulatable.
Almost all parameters meeting these requirements can be modulated, the only exceptions be-
ing:
▪ Plug-ins:
◦ Saturator: in Tube mode, the Bass Overload button (MAIN section) and Bypass button
(EQ section).
◦ Percussion (Drumsynth): in Fractal mode, the Tune Hold button in the Main page.
▪ Channel properties:
◦ Sound’s and Group’s Output properties: the Cue button in the Audio page.
◦ Group’s Input properties: the Root Note knob in the MIDI page.
At the Sound and Group level the same parameters are both automatable and modulatable. For
more information on automation please refer to section ↑12.2.3, Controlling Parameters via MIDI
and Host Automation.
Also note that your Macro Controls will be modulatable if, and only if, their target parameters
are themselves modulatable. For more information on Macro Controls please refer to section
↑12.3, Creating Custom Sets of Parameters with the Macro Controls.
Working with Patterns
Recording and Editing Modulation
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