User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Mouse Edit Mode Available Mouse Actions
(1) Select mode To create modulation points, double-click in the Control Lane — other
points on this step will be replaced.
To delete a modulation point, right-click it ([Ctrl]-click it on macOS).
To edit an existing modulation point, drag it vertically (you can also drag
the horizontal segment following the point instead). When hovering the
mouse over a modulation point or the following segment, the parameter
value at this point appears. The displayed value is updated as you drag
your mouse vertically.
You can select several modulation points in the Control Lane together
by clicking and dragging a rectangle around them; now you can edit
them together by dragging them up or down — they will keep their
relative offsets until any of them reaches the minimum or maximum
value.
(2) Paint mode
Click and drag to set modulation points wherever you move the cursor.
(3) Erase mode Click and drag to delete modulation points wherever you move the
cursor.
Adding a Modulation Track
As soon as you record modulation for a new parameter in the software or from your controller, a
new modulation track is automatically created and contains your recorded movements in form
of modulation points. But you can also create a new modulation track from scratch in the Con-
trol Lane. Here is how.
At the end of the Modulator List (in the left part of the Control Lane) you can use the “+” sym-
bol to create a new modulation track.
Click the “+” symbol to add a new modulation track.
Working with Patterns
Recording and Editing Modulation
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