User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ The Sound List lets you keep a better overview of your effect sequence than the tiny Plug-
in List in a single Sound.
▪ You can rename and colorize each Sound individually according to the effect(s) it contains.
▪ You have a better control on your whole effect sequence from your controller.
▪ You can easily re-arrange your effect sequence by changing the routing between your
Sounds.
To use several Sounds plugged in series, use the procedure described in the previous section
↑14.3, Creating a Send Effect to send the output of each Sound to the input of the next one in
the sequence.
Which of the Main, Aux 1, and Aux 2 Output To Use?
Each Sound provides three distinct outputs: Main, Aux 1, and Aux 2. If you want to build a
series of effects split across several Sounds, for each Sound in the series you have to send one
of these outputs to the input of the next Sound. For this we recommend you to use the main
output of the Sound rather than any of its auxiliary outputs because it provides a few useful
additional features not available on the auxiliary outputs:
▪ Cue switch: You can send the Main output of any Sound to the Cue bus and pre-listen the
channel on a distinct MASCHINE output (typically your headphones). Note that enabling
the Cue switch automatically mutes both Aux 1 and Aux 2 outputs as well, but it doesn’t
send them to the Cue bus!
▪ Hardware control: Your controller provides various shortcuts allowing a quicker and easier
control of your Sounds’ Main output.
These can be of great help when building complex multi-effects!
Saving Your Multi Effects
You can then save the whole multi-effect Group for later use. This can be useful if you like a
certain combination of effects for your live setup or in the studio. Although this is overkill, you
can afterwards still add more effects on the multi-effect Group itself — imagine for example
distinct send effects in different Sounds, but all of them being further processed by the same
set of effects at the Group level.
Using Effects
Creating Multi-Effects
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