User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Any input level reaching the slider position will start the recording. Double-click the
slider to reset the threshold to its default value (-12 dB).
▪ Sync: Select Sync to start recording audio in time with the Pattern Grid. If the focused
Sound Slot contains neither an Audio nor Sampler plug-in, then the recorded Sample will
be loaded automatically into a Sampler plug-in as the first Take. You must trigger the Sam-
pler with MIDI Events, such as those in a Pattern, to play back the audio.
◦ When Sync is selected recording starts in sync with the sequencer after you click
Start. Recording will begin at the start of the next bar. The LENGTH control on the
right allows you to choose a length for the recording: either 1, 2, 4, 8, or 16 bars, or
choose Free if you do not want to set a duration limit to the recording. At any time you
can click Stop to end recording, and the recording will stop at the next bar.
▪ Loop: Select Loop to record audio that you intend to play back in-sync with your Project
using the Audio plug-in. It records audio in the same way as Sync however, when Loop
mode is selected, an additional parameter appears called Target. In Loop mode the record-
ing is loaded into an Audio plug-in so that you can immediately hear the results. The Tar-
get parameter dictates how MASCHINE loads new recordings into the Audio plug-in:
◦ Take: Select this to record each new Take into the focused Sound slot. After a Take is
recorded it will become visible in the Audio Pool and is automatically selected for
playback. You can review all the Takes you’ve captured in the Audio Pool, and you can
also select any of these Takes to make it the one that actively plays back in the Audio
plug-in.
◦ Sound: Select this Target to enable a layered workflow similar to that achieved with
guitar loop pedals. When using this mode, each recording that you make will be load-
ed into an empty Sound Slot in the current Group and Pattern and will begin playing
back. Therefore, each recording that you make will play back layered on top of all the
previous recordings made in that particular Group and Pattern. By layering each new
Take onto a new Sound you can quickly build a whole pattern. You can continue this
process until all empty Sound slots in the Group are used up, then after that, each
additional recording will simply be recorded as a new Take into the last Sound of the
Group that contains an Audio plug-in (and the previous Takes will still be preserved if
you want to switch back to them).
Sampling and Sample Mapping
Recording Audio
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