User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
17.2.3 Arming, Starting, and Stopping the Recording
The Start and Cancel buttons.
► Click Start to arm the recording.
After the recording has been armed, its behavior will depend on the recording mode you have
selected (via the MODE selector, see section ↑17.2.2, Selecting the Source and the Recording
Mode above):
▪ When recording in Detect mode:
◦ The recording will start as soon as the input signal exceeds the THRESHOLD value.
Until then the Start button turns to a Waiting button and the Waiting for input… mes-
sage appears in the information bar above the waveform display. During this waiting
phase you can also start the recording manually by clicking the Waiting button or can-
cel the recording by clicking Cancel.
◦ Once the recording has started, click Stop to stop the recording (it stops immediately)
or Cancel to cancel the recording (the recorded audio will not be saved).
▪ When recording in Sync mode:
◦ The recording will start at the next bar. Until then the Start button reads a flashing
Waiting label and the Waiting for the next bar… message appears in the information
bar above the waveform display.
◦ Once the recording has started, the audio is recorded for the duration set by the
LENGTH control (see section ↑17.2.2, Selecting the Source and the Recording Mode
above). You can also click Stop beforehand to stop the recording at the next bar, or
Cancel to cancel the recording (in that case the recorded audio will not be saved).
▪ When recording in Loop mode:
◦ The recording will start at the beginning of the Pattern. Until then the Start button
reads a flashing Waiting label and the Waiting for end of Pattern… message appears
in the information bar above the waveform display.
Sampling and Sample Mapping
Recording Audio
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