User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Dragging an individual Slice to another Sound.
Applying a Sliced Sample to a Sound
If you drag a Slice to a Group in the Group List (at the left of the Arranger), it will be exported
to the first Sound slot of that Group. Any Sound loaded in that Sound slot will be replaced.
When applying a sliced sample to a Sound in an otherwise empty Group, the root note of the
Sounds in that Group is set to C-2, matching the key zones of the slices.
The root note parameter is shared among all Sounds in a Group. However, when applying slices
to a Sound, these slices will always start at the lowest possible note, to make room for the
maximum number of slices. If you already have Sounds in a Group, the root note is not
changed after applying slices, in order to not change the behavior of the existing Sounds. This
will, however, lead to a mismatch in how you accessed slices across Pads in the Sampling /
Slice tab and how they are laid out in the Sound you applied them to. You will typically play a
root note of C3 with Pad 1, while the lowest slice will start at C-2. To avoid this mismatch, and
to access slices on a Sound exactly as you created them in the Sampling / Slice screen, apply
slices to a Sound in a Group where you have not loaded anything to the other Sounds. This
also works when you start by loading a Sample into a Sound in a Group where you have not yet
loaded anything else.
Sampling and Sample Mapping
Slicing a Sample
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