User Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Mode Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Plug-in
A Plug-in is an instrument or effect unit, either Internal or External (by Native Instruments or a
third-party manufacturer), that can be loaded into a Plug-in slot to produce or alter sound.
When a Plug-in is loaded into a Plug-in slot, the Plug-in appears in the Plug-in List in the left
part of the Control area.
Prehear
The Prehear feature allows you to listen to Samples directly from the Browser without loading
them into Sound slots first. This way, you can quietly choose a Sample before modifying any-
thing in your Project.
Project
A Project contains all data needed for a song: all Groups, Patterns, Sounds, Samples, Scenes
and all settings, automation, effects, routings, etc. It’s like a snapshot of the entire state of
MASCHINE.
Quantization
To quantize a Pattern is to make its events snap to a set of equally distributed locations known
as steps. This ensures that these events are on beat. You can also let MASCHINE automatically
quantize events that you play and/or record live. Quantization makes it easier to get a rhythm
going, but too much use can make the Pattern seem stiff or lifeless.
Sample
A Sample is any piece of audio that can be used e.g. to build a drum kit or a melodic instru-
ment, or as a distinct loop in your song. You can load one or more Samples into each Sound
slot.
Sample Editor
The Sample Editor can be displayed in place of the Pattern Editor. The Sample Editor is the
all-in-one editor for Samples. It notably allows you to record Samples, edit them, split them
into slices and map them across notes and velocities on your keyboard.
Glossary
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