User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
5.2.1 Loading Sounds
You can load a readymade Sound from the Browser or from your operating system. The Sound
can be included in the MASCHINE Library or any EXPANSION PACK but it can also be a
Sound you have created yourself and saved for later use.
You have many methods at your disposal to load a Sound:
▪ Drag and drop: Select the desired Sound in the Browser or in your operating system and
drag it onto the desired Sound slot in the Sound List (or the corresponding cell of the pad
grid in Pad view, see above) to load it in that Sound slot. Any Sound previously loaded in
that slot will be replaced.
▪ Double-click: Double-click the Sound in the Browser or the Sound file in your operating sys-
tem to replace the focused Sound in the Sound List.
▪ Context menu: Right-click ([Ctrl]-click on macOS) the desired Sound slot in the Sound List
or the corresponding cell of the pad grid in Pad view, and select Open… in the context
menu. In the Load Sound dialog that opens, navigate to the desired Sound file on your
computer and click Open to load it. The loaded Sound will replace the current Sound load-
ed in that slot.
You can also recall the search query that was used to find the Sound currently loaded in the fo-
cused Sound slot. See section ↑4.8, Using Quick Browse for more information.
In your operating system, Sound files have the extension “.mxsnd” (MASCHINE 2) or “.msnd” (MA-
SCHINE 1.x).
Please refer to chapter ↑4, Browser for more information on the Browser.
Loading Sounds on Your Controller
On your controller, use the Browser to load Sounds:
▪ You can browse your MASCHINE Library for the desired Sound. For more information on
how to do this, please refer to section ↑4.2, Searching and Loading Files from the Library.
Managing Sounds, Groups, and Your Project
Managing Sounds
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