User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
the focused Sound). The pitch of the played note is defined by the base key (see section
Adjusting the Base Key). To enable 16 Velocities mode, press SHIFT + FIXED VEL. Press
again to disable. The 16 Velocities mode is not available in Keyboard mode.
Using Keyboard Mode
The KEYBOARD button located above the pads activates and deactivates Keyboard mode. In
this mode your pads play the focused Sound at sixteen different pitches. This is well suited for
melodic instruments. The right display indicates the pitches played by each pad (all are shown
in the color of the focused Sound).
To activate Keyboard Mode:
1. Select a Sound by pressing the pad it is assigned to.
2. Enter Keyboard Mode by pressing KEYBOARD.
→ If you hit the pads now, they all play the same Sound, but each with a different pitch.
The pitch mapped to each pad is aligned to the scale defined by the Scale Type parameter.
See ↑6.4.2, Selecting a Scale and Creating Chords for more information on scales.
6.1.3 Adjusting the Base Key
In Pad mode, the base key defines the key (or pitch) at which the selected Sound will be
played when its pad is pressed. In Keyboard mode, it defines the key played by pad 1 on your
controller; pads 2–16 will then play keys from [base key + 1 semitone] up to [base key + 15
semitones].
The base key also affects the pitch of events created via the step sequencer. See section ↑11.3.1,
Step Mode Basics for more information on this.
Adjusting the base key only affects the notes played by the pads of your controller. It does not af-
fect the notes recorded in your Patterns. To adjust the key of notes in Patterns, please refer to sec-
tion ↑5.1.3, Selecting Multiple Sounds or Groups.
You can select multiple pads and quickly change the base key for all of them at once! See section
↑11.4, Editing Events to know how to do this.
Playing on the Controller
Adjusting the Pads
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