User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
6.4.5 Swing on Note Repeat / Arp Output
The Swing engines (at the Master, Group, and Sound level) process notes coming from the Pat-
tern Editor and from the Arp engine (pads in Keyboard mode) or Note Repeat engine (pads in Pad
Mode). In other terms, the swing is applied not only to your Patterns but also to any live se-
quence generated by the Arp or Note Repeat engine.
The applied swing is not recorded in the Pattern Editor. For an overview of the signal flow starting
from your pads, have a look at the diagrams in section ↑6.4.1, Overview of the Perform Features.
For example, when you play live beats on top of a running Pattern, you can use Note Repeat
without destroying the Pattern’s groove: the repeated notes will be processed using the same
swing parameters as the playing Pattern.
When the playback is not running, the swing is still applied to the output of Arp (Keyboard mode) or
Note Repeat (Pad Mode). If you press PLAY on your controller, the playback starts immediately and
the swing cycle is reset.
6.5 Using Lock Snapshots
Lock allows you to create a snapshot of your current settings that you can quickly recall. A
snapshot contains every modulatable parameter in your Project, including your Solo and Mute
settings.
Lock snapshots are not only a powerful tool for recalling extensive modulations, but also very
useful to compare mixes, or to use during a live performance.
6.5.1 Creating a Lock Snapshot
Use the Lock button to capture, update or recall a single Lock snapshot.
To create a Lock snapshot:
1. Press the PLUG-IN.
2. Press LOCK to take a snapshot.
Playing on the Controller
Performance Features
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