User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ Internal Effects: These are the Effect Plug-ins included with MASCHINE. To read every
details about each of the MASCHINE internal effects, and how to use them, please
refer to chapter ↑12, Audio Routing, Remote Control, and Macro Controls and ↑15,
Effect Reference.
◦ Native Instruments: You can use all Native Instruments KOMPLETE effects installed on
your computer as VST/AU plug-ins. Products from Native Instruments are tightly inte-
grated in MASCHINE.
◦ External: You can also use VST/AU effect plug-ins from any third-party manufacturers.
What to Load, and Where
The type of Plug-in that you can load depends on the selected level (Sound, Group or Master)
and slot:
▪ Effect Plug-ins (both internal and external) can be loaded in all Plug-in slots at all levels
(Sound, Group, Master).
▪ Instrument Plug-ins (both internal and external) can only be loaded in the first Plug-in slot
of Sounds.
7.1.2 First Plug-in Slot of Sounds: Choosing the Sound’s Role
The Plug-in loaded in the first Plug-in slot of a Sound will determine the general role of this
Sound:
▪ If the first Plug-in slot holds an Instrument Plug-in (Sampler, Drumsynth, Native Instru-
ments or External Instrument, see above), the Sound will generate its own audio.
▪ If the first Plug-in slot holds an Effect Plug-in (Internal, Native Instruments or External), the
Sound will be available as bussing point for other signals (from within MASCHINE, and
possibly from the outside world). This notably allows you to build up send effects or to ap-
ply effects to external audio. See section ↑14.3.1, Step 1: Set Up a Sound or Group as
Send Effect for more information.
You can also sample directly to a Sound slot. This will automatically load a Sampler in its first Plug-
in slot. Read chapter ↑15, Effect Reference for more details on this.
Working with Plug-ins
Plug-in Overview
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