User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Some VST/AU plug-ins can run both as instrument and effect plug-ins. When loading a preset for
such a plug-in, check that the preset can be effectively loaded in the current Plug-in slot — in par-
ticular, take care to load presets for instruments in the first Plug-in slot of Sounds only! To avoid
any mistake, one solution is to name your VST/AU presets explicitly (e.g., by adding a suffix “[FX]”
to the effect presets).
MASCHINE allows you also to change the preset in your Native Instruments or third-party VST/
AU plug-in via MIDI Program Change messages. For more information, see section ↑12.2.3,
Controlling Parameters via MIDI and Host Automation.
Saving VST/AU Presets as MASCHINE Plug-in Presets
Once you have loaded a VST/AU preset (user preset of a Native Instruments instrument/effect
or any preset of a third-party VST/AU instrument or effect) using the method described above,
you can save it as a Plug-in preset in MASCHINE via the Save As… or Save As Default… com-
mands of the Plug-in menu (see section ↑7.1.9, Saving and Recalling Plug-in Presets). Once
this is done, your preset will be available as a user preset in the Instrument or Effect category
of the MASCHINE Browser.
7.3.5 Multiple-Output Plug-ins and Multitimbral Plug-ins
MASCHINE allows an extended use of multiple-output Plug-ins as well as multitimbral Plug-
ins.
Multiple-Output Plug-ins
Multiple-output Plug-ins are Plug-ins with more than one audio stereo output.
When a multiple-output Plug-in is loaded into a Sound, MASCHINE uses its available outputs
as follows:
▪ The Plug-in’s first output pair is inserted in the usual Plug-in signal chain: This output pair
is fed into the input of the next Plug-in slot (or sent to the channel output if the Plug-in is
in the last Plug-in slot).
Working with Plug-ins
Using Native Instruments and External Plug-ins
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