User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
8 Using the Audio Plug-in
The Audio Plug-in can playback Samples (drums, percussion, basslines, guitar riffs, etc.) in
sync with the tempo of your Project. It has two modes: Loop mode and Gate mode.
▪ Loop mode is the default setting where the loaded loop will play continuously whenever
there is an active Pattern in the Group. You can see the waveform of the Sample in the
Pattern Editor to understand how it aligns with the Pattern.
▪ Gate mode is similar to the Loop mode where the loaded loop will play continuously. How-
ever, the loop will only be audible in locations where you place notes in the Pattern. Fur-
thermore, when using Stretch mode the pitch of the loop will be transposed based on the
pitch of the note (e.g. note C3 will play the Sample at its original pitch, while C4 plays the
Sample one octave higher than normal).
The Audio plug-in specializes in keeping audio loops playing in-sync with your Project, and has
the optional ability to do so without influencing the key of the loop. Furthermore, you can
transpose the loop while it plays so that it fits the key of your song.
You can quickly audition your Samples from within the Browser and then drag and drop them
directly onto a Sound. If you drag a Sample containing the Loops tag onto an empty Sound the
Audio module will load automatically.
Once a loop has been loaded, it will appear as a waveform of the Sample in the Pattern Editor,
allowing you to edit the Sample by adjusting the Patten Length, the overall tuning, adjust the
source tempo and length of the Sample, or add MIDI events to regions of the loop for selective
playback and pitching. For more fine adjustments you can edit events in a close-up view by
toggling the close-up view in the Pattern editor.
For more information on recording your own loops, refer to the chapter: ↑17, Sampling and Sample
Mapping.
Loading the Audio Plug-in
The Audio Plug-in can be loaded onto any Sound within a Group. As a MASCHINE Plug-in, it
supports all usual Plug-in workflows. Hence, to know how to load, remove, replace, insert,
move, copy/paste the Audio Plug-in, as well as how to adjust the Audio Plug-in parameters and
load/save default presets, refer to the section ↑7, Working with Plug-ins.
Using the Audio Plug-in
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