User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
9 Using the Drumsynths
Drumsynths are a powerful set of monophonic Internal Instrument Plug-ins (i.e. Instrument
Plug-ins included with MASCHINE) that allow you to generate individual, fine-tuned drum
sounds for your music productions. Like any other Instrument Plug-in, you can load them only
in the first Plug-in slot of Sounds.
Drumsynths have been designed for extreme playability, both from the high-quality pads of
your MASCHINE controller and from any velocity-sensitive MIDI keyboard. They allow you to
quickly build custom drum sounds and give you full control over the characteristics of the vari-
ous drums — don’t hesitate to tweak them during your live performance or automate them like
any other Plug-in!
See section ↑11.5, Recording and Editing Modulation for more information on automation.
In this chapter you will find:
▪ An overview of the Drumsynths and a presentation of their common features: ↑9.1, Drum-
synths – General Handling.
▪ A detailed description of each particular Drumsynth:
◦ The Kick Plug-in: ↑9.2, The Kicks.
◦ The Snare Plug-in: ↑9.3, The Snares.
◦ The Hi-hat Plug-in: ↑9.4, The Hi-hats.
◦ The Tom Plug-in: ↑9.5, The Toms.
◦ The Percussion Plug-in: ↑9.6, The Percussions.
We describe here the specific handling and parameters of the Drumsynths. For a description of the
features and characteristics of Plug-ins in general (including the Drumsynths), please refer to sec-
tion ↑7.1, Plug-in Overview.
Using the Drumsynths
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