User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Element Description
Bend Adjusts the amplitude of the pitch envelope applied throughout the
sound duration (punch), measured as a percentage. Available values
range from 0.0 to 100.0 % (default: 6,8 %). At zero, the sound
stays at its original pitch during its entire decaying phase. As the
Bend value is increased, an increasing amount of pitch envelope is
applied. This means that the pitch of the drum starts at a higher
value and falls to the original value as the sound decays. The
greater the Bend value, the higher the starting pitch.
Time Adjusts the decay time of the pitch envelope, measured as a
percentage. Available values range from 0.0 to 100.0 % (default:
30 %). Note that if the Time value is too long compared to the
Decay value, you won’t hear the entire pitch drop but only its
beginning — i.e. you will hear a higher pitch than the one set by
Tune.
ATTACK Section
Mode Selects the style of the attack: Thin selects a thin-sounding click,
Thick selects a slightly rounder click with added noise, and Noise
uses just a noise burst for a less clicky attack.
Color Only available if Thick or Noise is selected in the Mode selector.
Adjusts the color of the attack, measured as a percentage. Available
values range from 0.0 to 100.0 % (default: 50.0 %). At lower
values the attack is duller. Increase the Color value to get a more
incisive attack.
Amount Adjusts the level of the attack. Available values range from 0.0 %
(soft attack) to 100.0 % (maximum attack). The default value is
50.0 %.
Advanced Page
For this engine the Advanced page does not contain any parameters.
Using the Drumsynths
The Kicks
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