User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Element Description
Bias Adjusts the timbre of the distortion, measured as a percentage.
Available values range from 0.0 to 100.0 % (default: 50.0 %). At
zero, the distortion is symmetrical and introduces mostly odd
harmonics. As the Bias value is increased, the distortion becomes
more asymmetric and more even harmonics are introduced,
resulting in a different tonality, especially at more subtle Gain
settings.
Mix Adjusts the mix between the clean and distorted signal, measured
as a percentage. Available values range from 0.0 to 100.0 %
(default: 50.0 %). At zero, none of the distorted drum will be heard.
At 100.0 %, only the distorted drum will be heard.
Changes to the distortion parameters are only audible when the Mix parameter is set above 0 %.
Modulation Page
As with all other engines and Drumsynths, the Modulation page contains one parameter: Veloc-
ity.
Element Description
SCALE Section
Velocity Adjusts the velocity response of the drum. Available values range
from -100.0 % to 100.0 % (default value). At zero (mid course),
the drum is played at full velocity, no matter how hard you hit the
keys (or pads). From that mid position, by turning the knob to the
right you increase the positive velocity response and make the drum
more and more sensitive to the velocities at which you hit the keys/
pads. From the mid position, turning the knob to the left as the
inverse effect: the harder you hit the key/pad, the softer the
resulting drum sound will be.
Using the Drumsynths
The Kicks
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