User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Element Description
Bend Adjusts the pitch sweep of the sound, measured as a percentage.
Available values range from -100.0 % to 100.0 % (default: 0.0 %).
At zero the sound stays at its original pitch during its entire
decaying phase. At higher values, the pitch bends upwards. At lower
values, the pitch bends downwards.
Impact Adjusts the amount of attack, measured as a percentage. Available
values range from 0.0 % (soft attack) to 100.0 % (maximum
attack). The default value is 80.0 %.
Advanced Page
The Advanced page contains parameters controlling the individual oscillators.
Element Description
HARMONICS Section
Interval Adjusts the interval between the two oscillators, measured in
semitones and cents. Available values range from -0.50 to 13.50
(default: 6.50). At low values the oscillators are tuned close
together, giving a detuned sound which can be used for basslines.
FM Freq Adjusts the frequency of the FM oscillator, measured as a
percentage. Available values range from 0.0 to 100.0 % (default:
50.0 %).
FM Decay Adjusts the decay of the FM oscillator, measured as a percentage.
Available values range from 0.0 to 100.0 % (default: 35.0 %).
Short decays are useful to supplement the attack or impact of the
tom. Long decays can be used to embellish the tone or timbre of
the tom, especially when applied subtly (see FM Amount below).
FM Amount Adjusts the amount of frequency modulation applied by the FM
oscillator, measured as a percentage. Available values range from
0.0 to 100.0 % (default: 10.0 %). At 0.0 % there is no frequency
modulation so the other FM controls (FM Freq and FM Decay) have
no effect.
Using the Drumsynths
The Toms
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