User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
11 Working with Patterns
Creating a Pattern is where the fun starts, because the sequencer really is the core of MA-
SCHINE. Both your controller and the software provide you with many powerful tools to create
and edit your own beats.
This chapter is organized as follows:
▪ General points on Patterns and the Pattern Editor: ↑11.1, Pattern Basics.
▪ How to record Patterns in real time from your controller: ↑11.2, Recording Patterns in Real
Time.
▪ How to record Patterns with the step sequencer of your controller: ↑11.3, Recording Pat-
terns with the Step Sequencer.
▪ How to create and modify events/notes in your Patterns: ↑11.4, Editing Events.
▪ How to create and modify modulation in your Patterns: ↑11.5, Recording and Editing Mod-
ulation.
▪ How to create MIDI tracks in your Patterns: ↑11.6, Creating MIDI Tracks from Scratch in
MASCHINE.
▪ How to organize your Patterns in your Project: ↑11.7, Managing Patterns.
▪ How to import/export MIDI to/from Patterns, and how to export audio from Patterns: ↑11.8,
Importing/Exporting Audio and MIDI to/from Patterns.
11.1 Pattern Basics
A Pattern contains the events (also called “notes”) that make up a groove or a musical phrase
using the Sounds of the selected Group. It also contains the modulation data (if any) modifying
the value of parameters in that Group or any of its Sounds. The Pattern belongs to that Group
and is saved together with the Group. In each Group you can have an unlimited number of Pat-
terns. Patterns are grouped into Pattern banks containing up to 16 Patterns each.
Working with Patterns
Pattern Basics
MASCHINE MIKRO - Manual - 401