User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
(5) Pad View button: Click this button to switch between the Sound List (4) and the Pad view.
The Pad view is an alternate representation of your Sound slots that focuses on the pads of
your controller. In Pad view you can adjust how the Sounds should be triggered by your pads.
See section ↑6.1.1, The Pad View in the Software.
(6) Pattern Manager button: Opens/closes the Pattern Manager. The Pattern Manager gives you
access to various management commands for your Patterns. Notably, it allows you to select the
Pattern you want to edit in the Pattern Editor and use in the current Scene of the Arranger. It
also provides various Pattern management commands (see section ↑11.7.1, The Pattern Man-
ager and Pattern Mode).
(7) Event area: Displays the content of the selected Pattern. Here you can see your recorded
events as rectangular blocks. In Group view (1) these represent the Sounds of your Group. In
Keyboard view (2) they represent musical notes of the selected Sound. The length of each rec-
tangular block represents the duration of the event, and its transparency indicates the event
velocity (the softer the hit, the more transparent the event). You can edit events using your
mouse; you can drag them to a new position, elongate/shorten them, create and delete them
using various Edit modes (13). The Event area also displays the Step Grid divisions, a set of
regularly spaced vertical lines defining the resolution of your edits. You can make all your edits
snap to the desired Step Grid via the Step Grid settings (14).
(8) Pattern timeline: The timeline at the top of the Event area (7) displays musical time units,
including bars and beats. Click anywhere in the timeline to move the playhead to that position
(see section ↑11.1.4, Jumping to Another Playback Position in the Pattern). Drag the white
Pattern Length marker horizontally to adjust the Pattern Length (this can also be done via the
Pattern Length controls (9), see section ↑11.1.6, Adjusting the Arrange Grid and the Pattern
Length).
(9) Pattern Length controls: The Pattern Length controls allow you to choose the increment by
which the length of the Pattern can be adjusted, and to adjust the length of the displayed Pat-
tern according to that increment. See section ↑11.1.6, Adjusting the Arrange Grid and the Pat-
tern Length.
(10) MIDI and Audio Dragger: The MIDI Dragger and the Audio Dragger allow you to conveniently
drag and drop MIDI or audio from your Patterns to your desktop or host software, respectively.
See section ↑11.8.1, Exporting Audio from Patterns and ↑11.8.2, Exporting MIDI from Pat-
terns for more information.
Working with Patterns
Pattern Basics
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