User's Manual

Table Of Contents
11.3 Recording Patterns with the Step Sequencer
If you are familiar with classic drum machines you may want to program your Pattern using the
step sequencer.
11.3.1 Step Mode Basics
On your controller the step sequencer is available via the Step mode. The Step mode allows you
to program the steps to be played by the focused Sound in the current Group.
Press STEP to switch your controller to Step mode.
In Step mode each pad of your controller represents one step of a 16-step sequence for the
focused Sound. The size of the steps depends on the current Step Grid settings. Lit pads indi-
cate when events are on the corresponding steps.
For more information on the Step Grid, see section 11.1.7, Adjusting the Step Grid and the Nudge
Grid.
In Step mode events are created with following settings:
The event pitch is set to the Sound’s base key. To know how to change the base key of your
Sounds, see section Adjusting the Base Key.
The event velocity is defined by how hard you hit the pads, unless you have enabled the
Fixed Velocity option (see below).
The event length is set to one step (hence, it depends on the current Step Grid settings).
Obviously, the event position is defined by the pad you hit.
Checking Your Sequence
In Step Mode the pads provide an overview of the first bar of a four-bar Pattern:
Individual events in your Pattern are represented by lit pads.
The playback position in the Pattern is indicated by a playhead travelling from left to right.
To switch the pads to another part of the sequence, you have two possibilities:
Working with Patterns
Recording Patterns with the Step Sequencer
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