User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
11.3 Recording Patterns with the Step Sequencer
If you are familiar with classic drum machines you may want to program your Pattern using the
step sequencer.
11.3.1 Step Mode Basics
On your controller the step sequencer is available via the Step mode. The Step mode allows you
to program the steps to be played by the focused Sound in the current Group.
► Press STEP to switch your controller to Step mode.
In Step mode each pad of your controller represents one step of a 16-step sequence for the
focused Sound. The size of the steps depends on the current Step Grid settings. Lit pads indi-
cate when events are on the corresponding steps.
For more information on the Step Grid, see section ↑11.1.7, Adjusting the Step Grid and the Nudge
Grid.
In Step mode events are created with following settings:
▪ The event pitch is set to the Sound’s base key. To know how to change the base key of your
Sounds, see section Adjusting the Base Key.
▪ The event velocity is defined by how hard you hit the pads, unless you have enabled the
Fixed Velocity option (see below).
▪ The event length is set to one step (hence, it depends on the current Step Grid settings).
▪ Obviously, the event position is defined by the pad you hit.
Checking Your Sequence
In Step Mode the pads provide an overview of the first bar of a four-bar Pattern:
▪ Individual events in your Pattern are represented by lit pads.
▪ The playback position in the Pattern is indicated by a playhead travelling from left to right.
To switch the pads to another part of the sequence, you have two possibilities:
Working with Patterns
Recording Patterns with the Step Sequencer
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