User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
► Click the Quantize menu and select the desired Input Quantization mode from the three
modes available (see their description above).
11.4.9 Doubling a Pattern
Your controller provides a useful shortcut to double the length and content of the current Pat-
tern. In the software, you can do this for example by copying all events, putting the Playhead
indicator at the end of the Pattern, and pasting the events (the Pattern Length is automatically
doubled).
To double the length and content of a Pattern:
1. Hold PATTERN to enter Pattern mode.
2. Select the desired Pattern by pressing its pad.
3. Press SHIFT + DUPLICATE (Double).
→ The Pattern is doubled.
Keep in mind that doubling a Pattern twice results in a Pattern that is four times as long.
11.4.10 Adding Variation to Patterns
Variation provides an abundance of inspiration and even “happy accidents” when applied to
your workflow. The variation engine contains two modes:
▪ Humanize: This mode adds natural rhythmic fluctuations to programmed sequences.
▪ Random: This mode provides randomly generated patterns or variations of your beats and
melodies based on customizable values.
Variation is available in both Pad mode and Keyboard mode and can be applied to a Sound. In
Keyboard mode the Variation Random mode contains extra parameters that allow you to add
variety to melodic content.
Working with Patterns
Editing Events
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