User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
11.5.2 Recording Modulation
If you take a closer look at the knobs in the software Parameter pages of the Control area you
will notice they have an outer ring that changes its color to light grey as soon as you hover over
it with the cursor.
Drag the outer ring of the knobs to record modulation.
► To record modulation for a knob in real time, click its outer ring and then drag it up and
down during playback.
→ Your movement are recorded into the Pattern and will be recalled as the playback is loop-
ed.
As soon as you create modulation for a parameter, the following happens:
▪ On the outer ring of the knob, the colored section (usually indicating the current parameter
value) is replaced by a little segment indicating the modulated value. During playback this
little segment follows the movement you have just recorded. The non-modulated value of
the parameter is still indicated by the little white segment on the knob itself. Since modu-
lation is defined relative to this non-modulated value, you can turn the knob to define the
reference value from which the recorded modulation will deviate.
▪ A modulation track is created for this parameter in the Modulation pane of the Control area
(at the bottom of the Pattern Editor) containing the modulation points you have just record-
ed. You can further edit the modulation track from there — see section ↑11.5.3, Creating
and Editing Modulation in the Control Lane.
Removing Modulation
You can also use the outer ring to remove the entire modulation for the knob:
► To remove the entire modulation for a knob, simply right-click (on macOS: [Ctrl]+click) its
outer ring.
Working with Patterns
Recording and Editing Modulation
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