User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ Left of the modulation track, a vertical scale indicates the value range for that param-
eter. In the modulation track you can create, edit, and delete modulation points (see
below).
The range of the vertical value scale left of the modulation track depends on the current, non-modu-
lated value of the selected parameter: Since modulation points set new values relative to the non-
modulated value of the parameter, this scale allows you to see at any time the real values that will
be set by the various modulation points in the track.
You can adjust the height of the Control Lane by dragging its upper border with the mouse.
As soon as some modulation is recorded for a parameter in a particular Pattern of the Group,
the corresponding Modulator and modulation track appear for all Patterns of the Group. The
track will be empty for Patterns in which you haven’t recorded any modulation for this parame-
ter yet. Similarly, if you delete this Modulator in the Modulator List and its modulation track
(see below to know how) in a Pattern, it will be deleted in all other Patterns of the Group as well.
Editing Modulation Points
You can create, edit, and delete modulation points in the displayed modulation track with your
mouse. As for the Event area above, the mouse behavior in the Control Lane will depend on the
Mouse Edit mode selected in the Edit Mode selector, at the bottom left of the Pattern Editor:
2 31
The Edit Mode selector.
All actions in the Control Lane are quantized according to the Step Grid. For more information
on the Step Grid, please refer to section ↑11.1.7, Adjusting the Step Grid and the Nudge Grid.
Working with Patterns
Recording and Editing Modulation
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