User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Mix View or Arrange View?
When it comes to adjusting audio and MIDI routings, the Mix view can sometimes be the most
efficient way to do: The familiar mixing desk layout allows you to quickly find the parameters
you are looking for and adjust the routing on the fly. Hence, in the following sections we de-
scribe the procedures in both Arrange view and Mix view. For more details on the Mix view,
please refer to chapter ↑13, Controlling Your Mix.
You will also find useful examples of the various routings described here in chapter ↑14, Using
Effects.
Configuring the Audio Routing from Your Controller
All the procedures described in the following sections make use of the Channel properties. As
a consequence, they can also be done from your controller! To do this, switch your controller to
Control mode and navigate to the desired Channel properties as described in section ↑3.3.5,
Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area.
12.1.1 Sending External Audio to Sounds
Each Sound can be configured to receive external audio signals. These audio signals can be
coming from the following sources:
▪ Outside MASCHINE (from your audio interface if MASCHINE is used in stand-alone mode,
or from your host if MASCHINE is used in plug-in mode).
▪ Additional outputs of multiple-output Plug-ins that might be loaded somewhere else in your
Project.
Each Sound can use one external stereo input. The same external signal can be fed into any
number of Sounds.
For example, this allows you to have any external audio signal be processed by the Plug-ins
loaded in that Sound, and more generally, integrate external audio signals into the MASCHINE
routing and processing system. See also section ↑14.2, Applying Effects to External Audio for
an example of use and step-by-step instructions.
The configuration of external audio inputs for a Sound is done on the Audio page of the
Sound’s Input properties.
Audio Routing, Remote Control, and Macro Controls
Audio Routing in MASCHINE
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